Uboinik (Shambler)

"This revolving shotgun is very effective at close range and stays so even at medium range, but takes quite some time to fully reload."

- Last Light in-game description

The Uboinik (Russian: Убойник, literally "murderer" or "killer"), also known as the Shambler in the English dub of Metro: Last Light and Metro 2033 Redux, and the Automatic Shotgun in Metro 2033 is an automatic revolving shotgun that was created from scrap by the metro dwellers at some point after World War III.

Overview
The Uboinik is one of the most iconic weapons of the Metro Series, featured prominently throughout the game and on numerous promotional materials. It is also one of the more useful guns in the game, being effective against virtually any opponent once up close. However, like most shotguns, it has quite a sluggish reload rate, as well as a slightly confusing reloading system.

The Uboinik has a six-chamber cylinder design similar to a revolver, but utilizes spring clamps instead of solid chambers, hence the cartridges are not fired from this location, they are only temporarily held in place before they are fed into the chamber for firing.

The mechanism is a short recoil-operated toggle joint system similar to that of the Luger P08 or its predecessor Borchardt C-93. After a shell is fired, the barrel and toggle assembly (both locked together at this point) travel rearward due to recoil. The toggle strikes a hook that rotates the cylinder, causing the knee joint to hinge and the toggle and breech assembly to unlock. At this point, the barrel stops its rearward movement, but the toggle and breech assembly continue moving (bending the knee joint) due to momentum, extracting the spent shell from the chamber and ejecting it. The toggle and breech assembly subsequently travel forward (under spring tension) and the next shell from the cylinder is loaded into the chamber.

In Metro 2033, when tapping the "reload" button, Artyom loads one shell and cocks the gun. After that, he can load four more shells out of the remaining five since the lower clamp is blocked. After firing off three shells, Artyom has to manually cock the gun again and chamber the next shell to overcome the gap left by the empty clamp. Additionally, after firing once, the empty chambers are exposed and a full six shells can be loaded.

When holding the "reload" button, Artyom loads four shells into available clamps, cocks the gun and loads the remaining two. Reloading can be interrupted at any point. Likewise, empty clamps can be loaded at any time unless they are blocked by the mechanism. Dropping the weapon by picking up any other secondary weapon will empty all clamps and reloading can be repeated from scratch.

The reload was simplified in later games and the 2033 Redux, and pressing the reload button has Artyom begin loading the gun, which can be interrupted by pressing reload again or firing the weapon. Also unlike the original 2033 reload, the position of the clamps no longer affects reloading, as no matter what a full six rounds can always be loaded.

Metro: Last Light/Redux version
The Shambler in Metro: Last Light functions in a similar principle to the Uboinik in 2033, though the functional design has been altered. The entire toggle action was flipped 90° clockwise, allowing the gun to eject empty cartridges to the side as opposed to straight up; the main advantage of this is that it allows the mounting of optics directly over the action without interfering with the ejection process. The framework was also altered so the bottom clamp is not blocked off, making it easier to reload. Gameplay-wise, the Uboinik's unusual reload mechanic has also been altered for easier understanding; instead, it always reloads six shells when the reload button is tapped, unless the player interrupts the reloading sequence by pressing Fire. This also prevents the gun from potentially chewing up ammo without firing. The melee attack and the bayonet were swapped out in favor of the standard quick melee with the knife; instead, the secondary attack binding brings up the sights.

Metro Exodus
In Metro Exodus, the Uboinik returns as a formidable shotgun, but it can now be customized like other weapons in the game. One feature is the option to choose between different magazine types, from drums to traditional box-style mags. Some attachments essentially turn the Shambler into the Saiga or Abzats from previous games, two weapons that are absent in Metro Exodus. The Shambler shares some modifications with other weapons, including optics, Bulldog and Kalash stocks, and certain Ashot barrels.

Note: Attachments in Metro Exodus can be found in multiple locations and even equipped on human enemies' weapons. Therefore, the locations listed below may not be the only places to find such attachments.
 * Saul in the Caspian will drop a Shambler on the rooftop after he attacks. It comes with no attachments.
 * The shotgun silencer and green laser sight can be found equipped on an Ashot at the end of a small canyon directly across (north) from the Aurora, at the start of The Caspian level. Strip the weapon to gain these attachments.
 * A Shambler equipped with the long barrel and the 6-shot fixed cylinder can be found on a box on the floor of the control tower in the helicopter base, in the far southeast corner of The Caspian.
 * The fixed cylinder and closed reflex sight can also be found inside the large shipwreck the slaves are dismantling near the west side of the Caspian. It is on some boxes close by the ladder that leads to the motion sensor suit upgrade. A Gatling and a Bastard will also be nearby.
 * The ten-round magazine can be found on a Shambler along the road you take to reach Anna in the Caspian, near a collection of bodies inside an abandoned van. A Gatling will also be present.
 * The 20 round, belt-fed box magazine for the Shambler can be found in The Dead City. It is on a table in a side tunnel just after you first get in the boat.

Metro: Last Light
The Shambler can equip five different attachments that come in three attachment slots.

Metro Exodus
The Shambler shares all three of its upgradable stocks with the Bulldog and Kalash, and the Short Barrel and Suppressor with the Ashot. The rest of the barrels and all of the Shambler's Magazine are unique to itself, and it is able to equip all three laser gadgets. It is able equip the Reflex Sight, NV Scope, and Closed Reflex Sight.

Moscow
When Artyom is exploring Moscow by himself, he is equipped with a Shambler with a Standard Stock and Grip, Short Barrel, Iron Sights, Small Cylinder, and No Gadget. These upgrades do not carry over to the rest of the game as this weapon is lost during the cut scene of the Watchmen attack.
 * There is one 10-Round Shotgun Magazine for the Shambler that can be found in the Moscow:
 * In the first cross tunnel a 10 Round Shotgun Magazine can be found before the Watchmen attack. The Backpack System is not yet enabled so it is a permanent swap for the Small Cylinder.

The Volga
None of the Bandits, the armed fanatics, and trade caravan guards in the Volga are equipped with the Shambler, nor is there any found in the environment of the Volga. There are Stocks, Barrels, Sights and gadgets that can be equipped to the Shambler that can be recovered for later use.
 * There are five Standard Stock and Grips for the Shambler that can be found in the Volga:
 * Inside a small wooden house southwest of the Aurora, located on a couch. Attached to a Kalash.
 * Inside the Ammo Dump that Anna falls into. Behind the padlock gate. Attached to a Kalash.
 * At the bottom of a zip-line south of the Bandit Transmission tower, laying against a pile of sandbags. Attached to a Kalash.
 * In the middle of the small shrimp island nest. Next to a dead bandit. Attached to a Kalash.
 * Inside a Red Boxcar in the southern part of destroyed train roundhouse. Attached to a Kalash.
 * There are two Semi-Grip Stocks for the Shambler that can be found in the Volga:
 * Inside the crane to the southeast of the fuel storage containers, after crossing the pipes to reach the main room, next to a corpse. Attached to a Kalash.
 * Inside the locked room of confiscated goods from the Fanatics in the Terminal. The room can be entered near the start of the level through a wooden door (if a key is obtaining from rescued fanatics at the bandit compound) or by going through a red locked door before exiting the terminal. In the back corner, next to a a dead fanatic. Attached to a Kalash.
 * There is one Heavy Stock and Grip for the Shambler that can be found in the Volga:
 * At the destroyed train roundhouse, in the shack on the roof next to a dead fanatic. Attached to a Kalash.
 * There is one Short Barrel and Suppressor for the Shambler that can be found in the environment of the Volga:
 * At the Lurker Burrows to the north west of Duke's Safe-house, lying next to a dead bandit. Attached to a Ashot.
 * There are two Closed Reflex Sights for the Shambler that can be found in the Volga:
 * In the Bandit occupied compound to the north of Duke's Safe-house, on a table on the ground floor. Attached to a Ashot.
 * In the Bandit occupied Gas Station, on some metal shelving in the back room. Attached to a Bastard.

Yamantau
None of the Cannibals in Yamantau are equipped with the Shambler, nor is there any found in the environment of the Yamantau. There are Stocks, Barrels, Sights and gadgets that can be equipped to the Shambler that can be recovered for later use.
 * Kalashs found in the in the hands of the Cannibals are equally equipped with Standard Stocks and Grips that can be equipped to the Shambler.
 * There are two Standard Stock and Grips for the Shambler that can be found in the environment of Yamantau:
 * After passing through the frozen morgue and into the weapon storage room, laying on a table. Attached to a Kalash.
 * In the first barracks section, in the last room on the right, propped up in a chair. Attached to a Kalash
 * There are two NV Scopes for the Shambler that can be found in the environment of Yamantau:
 * After passing through the frozen morgue and into the weapon storage room, on a table. Attached to a Kalash.
 * In the first barracks section, in the last room on the right, propped up in a chair. Attached to a Kalash.
 * There are two Infrared Lasers for the Shambler that can be found in the environment of Yamantau:
 * In the first barracks section, in the last room on the right, propped up in a chair. Attached to a Kalash.
 * After passing through pile of rubble to reach a isolated bunkroom. Climb up the stack of boxes to reach the top of the small room, there on another crate. Attached to Ashot

The Caspian
The Munai-Bailer in Caspian are equipped with Shambler in a variety of configurations. The Shambler is the third most commonly used weapon by the Munai-Bailer along with being uncommonly found in the environment in the Caspian.
 * There are multiple Standard Stocks and Grips for the Shambler that can be found in Caspian:
 * One of the Munai-Bailer in the caverns under the Lighthouse will have a Standard Stock and Grip as part of his load-out. Attached to a Kalash.
 * In the middle of a lurker nest east of the abandon helicopter base, next to a dead tribal. Attached to a Kalash.
 * One of the Munai-bailer that have set up an ambush just south of the ship breaking camp will have a Standard Stock and Grips as part of his load-out. Attached to a Kalash. (Will appear after the exploring the lighthouse and the Baron issues a bounty over the radio)
 * One of the Munai-bailer that have set up an ambush just north of the central crossroads will have a Standard Stock and Grips as part of his load-out. Attached to a Kalash. (Will appear after the exploring the lighthouse and the Baron issues a bounty over the radio)
 * Just west of where you meet with Damir on you way to seize the water tanker, there is rusted remains of a ship with some shipping containers. In the rusted remains of the ship, next to a set of skeletal remains. Attached to a Kalash.
 * In the abandon tribal settlement, just before entering the cave system. There is a smaller cave off the the north. At the end of the small cave next to a corpse and fire-pit. Attached to a Kalash.
 * Four of the Munai-bailer attacking the Aurora will have Standard Stock and Grips as part of their load-out. All are attached to Kalashs.
 * Following the road along the coast to the northwest, there is a wrecked ship on the north side of the road that is crawling with Humanimals. Inside the hull in the third compartment from the bow, laying against a partial buried wooden crate. Attached to a Shambler.
 * Two of the Munai-bailer guarding the Prison Hulk will have Standard Stock and Grips as part of their load-out. One is attached to a Shambler, one is attached to a Kalash.
 * One of the Munai-bailer guarding the foot of the crane will have Standard Stock and Grip as part of his load-out. Attached to a Kalash.
 * One of the Munai-bailer that will attack the crane once you reach the main cabin will have Standard Stock and Grip as part of his load-out. Attached to a Kalash.
 * Two of the armed slaves guards in the Slave Quarters underneath the Munai-bailer headquarters will have Standard Stock and Grips as part of their load-out. Both are attached to Kalashs.
 * One of the dead Munai-Bailer around the fuel tankers will have Standard Stock and Grips as part of his load-out. Attached to a Kalash.
 * Several of the Munai-bailer will storm the entrance to the Baron's penthouse will have Standard Stock and Grips as part of their load-out. Attached to Kalashs.
 * There are eight Semi-Grip Stocks for the Shambler that can be found in Caspian:
 * In the middle of the central oil field, there is rock karst with a demon nest at the top, on the south slope next to a dead Munai-bailer. Attached to a Kalash.
 * Two of the Munai-Bailer that will ambush you while exploring the intact hanger the abandon helicopter base will have Semi-Grip Stocks as part of their load-out. Both are attached to Kalashs.
 * One of the Munai-Bailer that will attack the canyon mouth once you are noticed will have Semi-Grip Stocks as part of his load-out. Attached to a Bulldog.
 * Three of the Munai-bailer guarding the Oasis will have Semi-Grip Stocks as part of their load-out. One is attached to a Kalash, one is attached to a Bulldog, and one is attached to a Shambler.
 * One of the Munai-bailer guarding the Prison Hulk will have Semi-Grip Stock as part of his load-out. Attached to a Kalash.
 * There are two Heavy Stocks and Grips for the Shamble that can be found in Caspian:
 * On the south side of the second floor of the partially destroyed Air Control tower, leaning against the wall. Attached to a Kalash.
 * One of the Munai-bailer guarding the Prison Hulk will have Heavy Stock and Grip as part of his load-out. Attached to a Shambler.
 * There are four Short Barrel and Suppressors for the Shambler that can be found in the Caspian:
 * Head directly south from the Aurora into a small box canyon. At the end, next to a firepit and some bedding, laying on a wooden crate. Attached to a Ashot.
 * In Hermits' wrecked ship, At the foot the yellow ladder inside of the ship, next to a dead Munai-bailer. Attached to a Shambler.
 * In the third and intact hanger on the abandon helicopter base. Just inside the hanger doors, next to a dead Munai-bailer. Attached to a Ashot.
 * One of the Munai-bailer guarding the Oasis will have a Short Barrel and Suppressor as part of his load-out. Attached to a Shambler.
 * There are multiple Standard Barrel and Duckbill Chokes for the Shambler that can be found in the Caspian:
 * One of the Munai-bailer attacking the Aurora will have Standard Barrel and Duckbill Choke as part of his load-out. Attached to a Shambler.
 * One of the Munai-bailer guarding the Prison Hulk will have Standard Barrel and Duckbill Choke as part of his load-out. Attached to a Shambler.
 * Several of the Munai-bailer will storm the entrance to the Baron's penthouse will have Standard Barrel and Duckbill Choke as part of their load-out. Attached to Shamblers.
 * There are two Long Barrels for the Shambler that can be found in the Caspian:
 * Inside the safe-house on the roof of the partially destroyed Air Control tower, on a wooden crate. Attached to a Shambler.
 * One of the Munai-bailer guarding the Prison Hulk will have Long Barrel as part of his load-out. Attached to a Shambler.
 * There are three NV Scopes for the Shambler that can be found in the Caspian:
 * In the boat safe-house between Saul's outpost and the Munai-bailer ship breaking camp, on a table inside the main cabin. Attached to a Valve.
 * Following the road along the coast to the northwest, there is a wrecked ship on the north side of the road that is crawling with Humanimals. Inside the hull in the third compartment from the bow, laying against a partial buried wooden crate. Attached to a Shambler.
 * One of the Munai-bailer guarding the Prison Hulk will have NV Scope as part of his load-out. Attached to a Kalash.
 * There are four Closed Reflex Sights for the Shambler that can be found in the Caspian:
 * In the Munai-bailer ship breaking camp, In the stern section of the ship, on the middle decks of the superstructure, after coming up the ladder, on a stack of wooden crates. Attached to a Shambler.
 * In Hermits' wrecked ship, At the foot the yellow ladder inside of the ship, next to a dead Munai-bailer. Attached to a Shambler.
 * In the middle of a lurker nest west of the Aurora, next to a dead tribal. Attached to a Ashot.
 * One of the fake guards for the "Baron" will have a Closed Reflex Sights as part of its load-out. Attached to a Ashot.
 * There are three 6-Round Fixed Cylinders for the Shambler that can be found in the Caspian:
 * In the Munai-bailer ship breaking camp, In the stern section of the ship, on the middle decks of the superstructure, after coming up the ladder, on a stack of wooden crates. Attached to a Shambler.
 * Inside the safe-house on the roof of the partially destroyed Air Control tower, on a wooden crate. Attached to a Shambler.
 * One of the Munai-bailer attacking the Aurora will have 6-Round Fixed Cylinder as part of his load-out. Attached to a Shambler.
 * There are two 10-Round Shotgun Magazines for the Shambler that can be found in the Caspian:
 * At the central crossroads southwest of the central oil field, there is a wrecked van. In the front, next to a dead Munai-bailer. Attached to a Shambler.
 * One of the Munai-bailer guarding the Oasis will have a 10-Round Shotgun Magazine as part of his load-out. Attached to a Shambler.
 * There are two Infrared Lasers for the Shambler that can be found in the Caspian:
 * North along the coastal road after leaving the Communication Center, off the east there is a demon nest on top of a rock outcropping. On the western side of the outcropping, next to a dead Munai-bailer. Attached to a Bulldog.
 * One of the fake guards for the "Baron" will have a Infrared Laser as part of its load-out. Attached to a Revolver.
 * There are three Green Lasers for the Shambler that can be found in the the Caspian:
 * Head directly south from the Aurora into a small box canyon. At the end, next to a firepit and some bedding, laying on a wooden crate. Attached to a Ashot.
 * At the central crossroads southwest of the central oil field, there is a wrecked van and to the northwest of the van, on the ground next to a dead combat slave. Attached to a Revolver.
 * In the abandon helicopter base to the northwest of the map, in the northwest corner past the hangers. There is a shack made from sheet metal, on a table to the left immediately after entering. Attache to a Revolver.

The Taiga
None of the Children of the Forest or the Bandits in Taiga are not equipped with the Shambler, nor is there any found in the environment of Taiga. There are Stocks, Barrels, Sights and gadgets that can be equipped to the Shambler that can be recovered for later use
 * There are two Standard Stock and Grips for the Shambler that can be found in Taiga:
 * Two of the Pirates in the Swamp Camp will have Standard Stock and Grips as part of their load-out. Both are attached to Kalashs.
 * There are four Semi-Grip Stocks for the Shambler that can be found in Taiga:
 * Four of the Pirates in the Swamp Camp will have Semi-Grip Stocks as part of their load-out. All four are attached to Kalashs.
 * There are Short Barrel and Suppressor for the Shambler that can be found in the Taiga:
 * One of the Bandits in the abandoned village will have a Short Barrel and Suppressor as part of his load-out. Attached to a Ashot
 * There are fourteen NV Scopes for the Shambler that can be found in Taiga:
 * In the attic of the camp admin building, on a small pile of wooden crate. Attached to a Helsing.
 * In the basement of the Pirate Water Tower, past a re-bar door and leaning against a wooden crate. Attached to a Helsing.
 * Left behind after the Master of the Forest attacks the two Pirates and two Pioneers while Artyom is stuck in the Net. Attached to a Ashot.
 * One of the Pioneer reinforcements after the Master of the Forest will have a NV Scopes as part of his load-out. Attached to a Helsing.
 * Two Pioneers in the Forest Court will have NV Scopes as part of their load-out. Both are attached to Helsing.
 * Two of the Bandits in the abandoned village will have NV Scopes as part of their load out. Both are attached to Ashots.
 * Six of the Pirates in the Swamp Camp will have NV Scopes as part of their load-out. Two are attached to Ashots, three are attached to Kalashs, and one is attached to a Helsing.
 * There is one Closed Reflex Sight for the Shambler that can be found in Taiga:
 * One of the Pirates in the Swamp Camp will have Closed Reflex Sight as part of his load-out. Attached to a Ashot.

The Dead City
There are not any human enemies in Novosibirsk. all Shambler or their upgrades are found in the environment.
 * There is one Standard Stock and Grips for the Shambler that can be found in Novosibirsk:
 * Inside the Institute after dropping off of the broken crosswalk. You will come to a central cross shaped room with four smaller rooms in each corner. In the far left room, inside an open metal locker. Attached to a Shambler.
 * There is one Long Barrel for the Shambler that can be found in Novosibirsk:
 * Once you reach the flooded tunnel, use the rowboat to reach the way-station just before the putrid tunnel. In the partly flooded way-station after climbing up the fallen over locker and through a hole in the wall. In the next room sitting on a metal desk. Attached to a Shambler.
 * There is one NV Scope for the Shambler that can be found in Novosibirsk:
 * Once you reach Kirill's room. Miller will leave his Tikhar with an attached NV Scope on a shelf near the workbench.
 * There is one 10-Round Shotgun Magazine for the Shambler that can be found in Novosibirsk:
 * Inside the Institute after dropping off of the broken crosswalk. You will come to a central cross shaped room with four smaller rooms in each corner. In the far left room, inside an open metal locker. Attached to a Shambler.
 * There is one 20-Round Box Magazine for the Shambler that can be found in Novosibirsk:
 * Once you reach the flooded tunnel, use the rowboat to reach the way-station just before the putrid tunnel. In the partly flooded way-station after climbing up the fallen over locker and through a hole in the wall. In the next room sitting on a metal desk. Attached to a Shambler.

Tactics and Use
The Uboinik is one of the most reliable guns in the game for close-quarters combat. Its power is quite impressive; It quickly brings down even armored infantrymen with body shots. However, it reloads incredibly slow; each shell has to be loaded by hand, resulting in a slow reload process between volleys. While not so bad against single targets or pairs, this long process can be outright fatal if one does not fight smart. Staying mobile with this weapon is vital, as is taking advantage of the fact that it can fire while it is reloading if there is ammo in the chambers.

The bayonet is an improvement for this gun; it does a fair bit of damage, has no need for ammo, and saves the need to switch weapons to melee attack to break open a door or deal with a small threat, like a lurker. This could be a good backup when you do not have time to reload this complicated weapon. It also effectively doubles the utility of the weapon; by alternating bayonet attacks and shotgun blasts, the Uboinik can quickly bring down the toughest of enemy opposition with some practice. This weapon must not be ignored due to its close-range capabilities, especially in Metro 2033, which lacks the Saiga, leaving only the Duplet and the extremely rare Abzats.

It is also very effective to utilize the Uboinik as a single-shot gun. Firing the one shell of the first reload results in a quick reload of the next. This is very effective when fighting off Lurkers as one-shot will usually do them in and will not get Artyom caught up in a slow reload cycle, also, the rest of the shells in the magazine can be reserved for multiple or tough enemies. As with the Duplet, you may want to make sure you always have the Uboinik loaded before heading to hot zone due to its very slow reload, this also applies to Shambler, though its reload speed has been increased. Like Saiga-12 and Abzats, you will normally chew out a lot of shotgun shells if you use this weapon frequently, so you may have to buy some at the weapon shop.

Using the melee effectively (Metro 2033 only)
The bayonet attachment takes some getting used to. Simply pulling the trigger causes Artyom to do a quick jab forward with the weapon. Holding the fire button down causes Artyom to pull the weapon back and ready for a much more powerful thrust. The jabs are mostly used for forcing enemies back and holding the line while Artyom reloads; the power thrust is much more powerful; a single strike can prove to be fatal to an unfortunate nosalis or armored soldier with a lucky hit. Likewise, this can cause an instantly-fatal head-strike on many enemies with a fully-readied power-thrust. The bayonet attachment can come in handy in defense situations, which Artyom may not have time to reload his weapons.

Note that the bayonet, like the trench knife, has a silent attack capability (which means that it will not alert hostiles in the area), and has unlimited uses. Making good use of it can more than double the efficiency with the Uboinik.

Metro 2033 (Original)

 * The prominent rod under the Uboinik's barrel is a cleaning tool and maintenance device. Basically, it can be used to clear away debris. If Artyom is idle long enough, he will eventually eject the rod, and use it to clean the inside of the weapon's barrel.
 * Along with Kalash, the Uboinik is the most common weapon used by NPCs; Bourbon uses one, as does Vladimir. It is also common among the Nazis. However, none of them ever use the bayonet.
 * If the weapon contains 1 to 4 shells and Artyom reloads it, he will only load 5 shells, but if he shoots a shell and then reloads, he loads 6 shells.
 * Due to its complicated design, the Uboinik requires the most time out of all shotguns to be fully-loaded, the reloading sequence can be halted, however.
 * It's possible for the Uboinik to "consume" shells, as the shells loaded into the weapon do not appear to return to Artyom's ammo cache when the weapon is dropped. It's also possible to use up all of Artyom's shotgun shells without firing a shot, by swapping, reloading, and repeating.

Metro: Last Light

 * The reload of the Shambler is faster than Uboinik, and can be always reloaded to 6 shells, unless if Artyom does not have enough ammo or the process is manually interrupted. It's possible to fire this weapon while reloading.
 * The Shambler is slightly smaller compared to Metro 2033, but the designs are identical.

Metro Exodus

 * Artyom mentioned in his diary that he deeply distrusts the Shambler, because the gun is unreliable.
 * The Shambler has the highest variance of reload animations in the game, as each magazine upgrade completely changes how the reloading process of the gun works. The small cylinder is removed completely and replaced (unless only one shell is fired, which will be replaced in the bottom right side clamp, or you perform a full reload with only one shell remaining in your inventory, which will be loaded into the bottom left clamp, and Artyom will cycle the weapon to load the shell in the chamber.) The fixed cylinder requires that each shell be loaded individually, but the reload can be interrupted. The shotgun magazine is swapped out like a standard assault rifle or Saiga 12 style magazine, and the box magazine is similar to a belt-fed machine gun style magazine.

Bugs/Issues

 * When looking at Artyom's watch with the Automatic Shotgun equipped, the screen does not focus on the watch but is instead completely blurred. This is less of an issue in Metro: Last Light or Metro 2033 Redux.
 * If you zoom in and out too quickly while firing it will shoot an extra shell at seemingly very low accuracy

Gallery
Ubojnik Убойник Убойник