The Garden (Metro Last Light Level)

"We have to make it to Polis in time for the peace conference. There isn't going to be any peace...Just war. The last war! Now I know the answers to all the question. Pavel's head proved to be a real treasury of Korbut's sinister plans."

- Level description

The Garden is the twenty-eighth level in Metro: Last Light.

Diary Entries
39. In the area right before you fight the bear, immediately after climbing under tree roots, there will be a dead body on the ground slightly to your left, the note is by the body.

40. After fighting the bear, you will have to walk up a flight of stairs. At the top of the stairs on the railing to the left is the note.

Moral Points
Gain: Lose:
 * Near the beginning of the level, there is a path leading towards a hole in the right hand wall, into a flooded store with can alarms and a safe. Entering this area earns a point.
 * At the same split where you can reach the flooded store, you can also turn left, crossing a log and a flooded pipe. Right after the pipe will be a tripwire. Disarm or avoid it, then crouch ahead and you will receive a moral point.
 * Do not kill the Shrimp feasting a corpse before reaching the beginning of long shallow river path (you will know when you reach this area when you see a small cave with some corpses and two Liana).
 * Do not kill any watchmen before you see the bears. At some points on the road you can hide to let them pass. You can sprint the final part of this road to enter and crouch a small passage with tree roots where Artyom will see baby bears and their mother from the next area. A moral point will be gained when you enter this passage.
 * Kill the Watchmen attacking the bear after the fight with Artyom. Do so quickly or they will kill her (this also unlocks the Forest Guardian achievement).
 * Shoot or engage the first three-watchmen pack from the shallow river path.
 * Let the watchmen kill the bear after the fight with Artyom.

Trivia

 * The level is based on a real world location - Alexander Garden

Bugs

 * The bear can get stuck behind the roots you are supposed to go after the fight. It's unknown if this is a softlock or not.
 * The bear can get stuck in a downed animation set (the one right before she exposes her back) with the watchmen grabbing at her, but the watchmen are invincible. This softlocks the fight and forces you to restart.
 * During the end cutscene where the Baby Dark One shows Khan and Artyom the hibernating Dark Ones inside D6, Artyom may become significantly taller than normal. While initially amusing, this glitch makes the fight for D6 much more difficult since Artyom can no longer take proper cover. Reloading the chapter provides only temporary relief, as once the cutscene is viewed again Artyom will once more take on giant proportions.