User blog:McNameloc/Weapons and equipment you'd like to see in a future Metro game.

So since the insomnia is in control now, I figured that I'd post this question for the community I thought of a while back.

Since the last DLC has been released and now we begin the long wait for a new game (or multiplayer, Godspeed you magnificent bastards), we've seen all that the Metro series has to offer us for now. So my question is: what weapons and equipment did you feel would fit into the universe but were missing from the games?

So far, I've come up with:


 * A 5.45 bolt action or single shot. The gap between the Revolver and Valve is enormous, and Metro marksmen deserve better than that.


 * More makeshift 5.45 weapons in general. As the assumed currency of the Metro you'd think that it would have a wider variety of things to "spend" it with.
 * Tension powered weapons like crossbows and slingshots. Not necessarily to be the norm for the general populace, but dwellers may use them when cut off from access to cartridges, some can be used by bandits  and "feral" humans, and they can replace other early game weapons like the Revolver.
 * 9x18mm weapons. Just because it can't tickle a nosalis' nuts doesn't mean it doesn't still kill people, and it's freakin everywhere, not just in Russia.
 * More CO2 weapons. Because you know you love it.
 * A belt feeding upgrade for the Uboinik/Shambler. As it stands in the main game, the Shambler is in an odd spot considering that it's only useful in aggressive runs of Regina and Venice, and then the sections in the Swamps, after which it can be replaced by the vastly superior Saiga. Simply put, upgrading the gun with box and belt feeding mechanism with about 30 rounds to turn it into a smaller and more accurate Abzats would better balance it with the Saiga, giving more depth to the weapon system.
 * Derringers and pocket pistols. Cramped quarters and all, this should have been a no-brainer.
 * Multiple ammunition types for all weapons, not just 5.45 ones.
 * Anti mutant implements and traps. Deterring, distracting, attracting, trapping, maiming, killing, whatever, I just don't see why "fill it with holes until it stops moving" needs to be the only strategy for dealing with mutants.
 * More tools for stealth. Not sure what though, getting tired now.

And that's it so far. What do you guys think?