User blog comment:The deamon lord/Metro multiplayer ideas/@comment-1932315-20140207044358

I'm currently in a Game Design program right now, believe it or not, so this is an interesting excercise.

I'd have to say, as much of a shame as it is to not have multiplayer in Last Light or 2033, I'd say it was, in the end, for the best. All and all the class wars sounds like a bit of a pipe dream, being difficult to balance and requiring a lot of resources and QA to get right. Keeping it faithful to the single player campaign is a nice thought, but at the same time, Lurkers fighting alongside Hanza would be a little jarring because of such faithfulness. I'd hate to bring up a Dead Space 2 multiplayer comparison, but certainly as a designer, and a consumer this would be the first thing my mind would jump to.

That said, I can't really say anything against co-op. For the sheer amount of hand-holding these games do, it really would have made the beginning half of both games so much better with another player as a replacement. Again though, a lot of effort for a feature many players will only do once or twice. You'd need to keep in mind what a lot of people like about Metro: the genre, the environment, the atmosphere, and the story. A lot of that is harder to cement in a multiplayer experience (Fear 3).

I'll stay on the side that Metro Last Light is fine as it is, 2033 even moreso, but there's always room in the future. If I saw a promotion for a new Metro game that was entirely multiplayer focused tomorrow, I'd be more excited than afraid.