Talk:Moral Points

Exhibition Guard
"Talk to the guard next to your stepfather's room." This didn't give me a moral point. Teddy Picker  20:25, April 19, 2013 (UTC)

Spoilers
I'd just like to thank you guys at the Metro Wiki for ruining my Last Light experience before it began. I was currently in the process of replaying 2033 before starting Last Light for the Enlightened Ending and was listing the required points when I came across the severe Last Light Ending Spoilers at the top of the page. Please make them as mild as the 2033 ones. - Unregistered User.

I was going to tell you "what the hell did you expect", but upon refelction, you bring up a fairly valid point, waranting a trim of the article and a template:spoilernosafezone.  C haos i an  06:32, May 24, 2013 (UTC)

Killing Lesnitsky
Is it confirmed that you lose a moral point (or several?) if you kill Lesnitsky? The dialog of the Dark One seems much coherent if the player decide to kill him - "I understand why humans kill now, he was evil" - and a bit neutral/ disappointed if the player decide to spare him. In one playthrough, wich I get the so called good ending so did you all known, I killed him and when exiting the building I didn't gained the moral point, but I didn't losed either, the screen didn't grey out for a bit, nor the dark tone music was played.

Or I experienced a bug? I tried reloading the checkpoint and the result was the same. Brfritos (talk) 19:00, May 31, 2013 (UTC)

Could I? ( Metro Last Light)
Could I select levels, do the moral points and once I have enough, play the finial mission? Hoppyegg (talk) 23:31, January 14, 2014 (UTC)Hoppyegg

Hey Hoppyegg, to the best of my knowledge the answer would be no as Moral Points carry linearly across a play-through, and not though a play-session.  C haos i an  01:18, January 15, 2014 (UTC)

Front Line
So you guys say that, in order to receive the Moral Point(s), I will need to kill the Commisar and then follow him? Doesn't sound logical to me...

LEVANO (talk) 16:04, January 10, 2015 (UTC)

Follow the Philokalia Orthopraxis of Russian Christianity
The moral points, and secret "demerits", appear chaotic but can be obtained simply by BEING AN EMPATHETIC, ETHICALLY RIGHTEOUS HUMAN BEING - it is as simple as that, but as Nihilistic moderns, I know this is hard to understand...

The teaching of right behavior is encoded in the Russian Philokalia, for the wise...

If violence can be avoided, avoid violence.

Be the pacific warrior - when you can!

Blowing the heads off of rapists and bandits hurt my "moral karma" not one bit... Just warfare law licenses such behavior...

Do not unnecessarily, needlessly display sadistic unrighteousness of the heart by firing upon unoffending creatures...

Abstain from debauched behavior unsoldierly and immoral, e.g. "lap-dances" etc.

Do not mindlessly rush past human souls but LISTEN with EMPATHY to the suffering...

I erected hecatombs of slain Nazi and Communist enemies - and the "Redemption" ending came easily...

It is not about a linear rule-set, but about, as KHAN knows, I'm sure, ha..."CARDIO-GNOSIS"...

Metro 2033 Original (Unpatched and NOT Redux!) for PC
In Dry Station, shooting and/or stabbing corpses (dead bodies) multiple times will trigger a loss or negative Moral Point upon the encounter with Khan:

"You might also try to value life more fully. What humanity is there in killing the wounded?"

Killing the prisioner Caravan Master and/or shooting/stabbing Bourbon's corpse does not trigger it (unlike it's being said in many places).

This is probably a bug(?) or a loss in translations from the development team.

There is absolutely no information about this in "Metro 2033" Wikia or even in Youtube video walkthroughs.

BlackXJack (talk) 01:48, June 15, 2020 (UTC)

Metro Last Light Redux - Point Values
For anyone who is interested, I was able to find exact values for most of the "moral point" actions. This was done by decrypting the save game and reading values in a hex editor. I am unsure if it's worth adding these values to the page, so I'll leave it here.

(This is for Metro Last Light Redux specifically - may not be the same values in non-Redux version.)

Note: these actions are named the exact way as it appears in my save file. So it is not always clear what each action refers to. I know the "_l00" refers to the level, and "Pavel" is referred to as "Pasha".

It should be possible to figure out exact point values needed for the "good ending" now. But I have not done this. However, I can verify that 84 points is not enough. It will result in the bad ending.

Sparta: +1 karma_l00_1_balalaika_use +1 karma_l00_1_barracks_stay +1 karma_l00_1_cripple_talk +1 karma_l00_1_guitar_use +1 karma_l00_1_slowpoke

Ashes: +1 karma_l00_2_ann_talk +1 karma_l00_2_dead_body +1 karma_l00_2_hold_fire

Pavel: +3 karma_l01_prisoners_free

Reich: +1 karma_l02_fuhrer_talk -6 karma_l02_captive_kill

Separation: +3 karma_l03_1_captive_spare -6 karma_l03_1_captive_kill

Facility: +1 karma_l03_2_talk_1 +1 karma_l03_2_talk_2 +1 karma_l03_2_talk_3 +1 karma_l03_2_talk_4 +1 karma_l03_2_vents_sewers +3 karma_l03_2_victim_spare -6 karma_l03_2_victim_kill

Torchlight: +3 karma_l04_1_arachnid_pasha_help -6 karma_l04_1_arachnid_pasha_off +1 karma_l04_1_catacombs_follow +3 karma_l04_1_elevator_pasha_help -6 karma_l04_1_elevator_pasha_off +1 karma_l04_1_elevator_stash

Echoes: +1 karma_l04_2_collector_find +1 karma_l04_2_duplet_find +1 karma_l04_2_hold_fire +1 karma_l04_2_pasha_talk +1 karma_l04_2_phone_find +1 karma_l04_2_plane_search +3 karma_l04_2_swarm_calm -5 karma_l04_2_swarm_aggro

Bolshoi: +1 karma_l05_all_refugees_talk +1 karma_l05_bar_talk +1 karma_l05_critic_ammo_1 +1 karma_l05_critic_ammo_2 +1 karma_l05_dancers_talk +1 karma_l05_dealer_talk +1 karma_l05_lost_man_talk +1 karma_l05_mothers_talk +1 karma_l05_new_refugees_talk +1 karma_l05_shadow_play +1 karma_l05_shower_voyeur +1 karma_l05_theatre_show

Korbut: +3 karma_l06_1_corbut_talk

Revolution: +1 karma_l06_2_talk_1 +1 karma_l06_2_talk_2 +1 karma_l06_2_talk_3 +1 karma_l06_2_talk_4 +1 karma_l06_2_talk_5 +1 karma_l06_2_talk_6 -10 karma_l06_2_civilian_kill

Regina: +2 karma_l07_1_fence_stash +1 karma_l07_1_first_room +1 karma_l07_1_flooded_arachnid_room +1 karma_l07_1_flooded_watchmen_room +1 karma_l07_1_frozen_tunnel_train +1 karma_l07_1_ghosts +1 karma_l07_1_left_arachnid_room +1 karma_l07_1_process_room

Bandits: +1 karma_l07_2_broken_caravan +5 karma_l07_2_hostages_save +1 karma_l07_2_level_beggining +5 karma_l07_2_rape_prevent +1 karma_l07_2_refugees_talk

Dark Water: +1 karma_l08_aqua_hold_fire

Venice: -3 karma_l09_bar_binge_drink +1 karma_l09_bar_drink +5 karma_l09_barman_compensate +2 karma_l09_bear_return +1 karma_l09_beggar_ammo -2 karma_l09_fisherman_steal +1 karma_l09_shoot_range +3 karma_l09_warehouse_no_kill

Sundown: +1 karma_l10_1_explorer

Nightfall: +1 karma_l10_2_explorer

Undercity: +1 karma_l11_dying_talk +1 karma_l11_ghost_no_shoot +1 karma_l11_helsing_find +1 karma_l11_hold_fire -2 karma_l11_nosalis_aggro +2 karma_l11_nosalis_calm +1 karma_l11_nosalis_no_kill +1 karma_l11_underground_church

Contagion: +1 karma_l12_1_ammo_find +1 karma_l12_1_doctor_talk +3 karma_l12_1_grandpa_save +1 karma_l12_1_grandpa_talk +1 karma_l12_1_infected_die -10 karma_l12_1_mask_keep +5 karma_l12_1_mask_remove +1 karma_l12_1_smuggler_stash +3 karma_l12_1_stealth

Quarantine: +1 karma_l12_2_ammo_find +1 karma_l12_2_doctors_1st_talk +1 karma_l12_2_doctors_2nd_talk +3 karma_l12_2_grandpa_insulin +1 karma_l12_2_hanza_soldier_talk

Khan: +1 karma_l13_1_khan_talk +1 karma_l13_1_phone

The Chase: +5 karma_l13_2_dark_one_save

The Crossing: +1 karma_l14_1_dark_one_clothes_talk +1 karma_l14_1_demon_watchmen_fight

Bridge: +1 karma_l14_2_bridge_middle +1 karma_l14_2_level_beginning

Depot: -10 karma_l15_lesnitskiy_kill +5 karma_l15_lesnitskiy_spare +1 karma_l15_secrets_visit_1 +1 karma_l15_secrets_visit_2 +1 karma_l15_secrets_visit_3 +1 karma_l15_secrets_visit_4

The Dead City: -2 karma_l16_baby_demon_kill +2 karma_l16_baby_demon_spare -2 karma_l16_demon_aggro +2 karma_l16_demon_calm +1 karma_l16_visions_find +1 karma_l16_visions_hold_fire -1 karma_l16_watchmen_aggro +1 karma_l16_watchmen_calm

Red Square: -2 karma_l17_catacombs_watch_aggro +2 karma_l17_catacombs_watch_calm -10 karma_l17_pasha_off (let Pavel die) +5 karma_l17_pasha_save (save Pavel) -2 karma_l17_storm_watch_kill +2 karma_l17_storm_watch_spare +1 karma_l17_temple_visit -2 karma_l17_temple_watch_aggro +2 karma_l17_temple_watch_calm

The Garden: -6 karma_l18_bear_dead +3 karma_l18_bear_save +3 karma_l18_forest_calm +1 karma_l18_shop_visit +2 karma_l18_swamp_calm -2 karma_l18_watchmen_aggro +1 karma_l18_weapon_find