|“||The Armor Piercing-Incendiary .44 Magnum rounds don't have the raw stopping power of the regular slugs, but far surpass them when used against armored targets.||„|
— In-game description
.44 Magnum AP-Incendiary are special .44 Magnum rounds that have both incendiary and armor-piercing feature. Like the MGR, they have a chance to ignite an enemy, causing extra damage over time, but are actually weaker than .44 Magnum rounds in terms of shot damage. The best use for them is against armored targets, or tough mutant like the Demon and Librarians, but since there is only one Demon and the Librarians can be easily avoided they are not the most useful ammunition in the mission. They are still powerful however, capable of taking out Nosalis in a few shots, but are still inferior to regular .44 Magnum. In Kshatriya, only the Revolver and Lolife can use them - the Revolver gives them more damage, but the Lolife is more versatile with all the different attachments.
.44 Magnum AP-Incendiary rounds are slightly more expensive than regular Magnum rounds - 6 rounds cost 8 MGRs, while 6 regular Magnum rounds only cost 6 MGRs. However, they can occasionally be found in the game world, so the player doesn't necessary need to buy them.
- The bullet of AP-Incendiary rounds has a different shape than that of the regular Magnum rounds, with a flat frontal section. This is actually closer to what Magnum rounds usually look like in real life than the rounded bullet of regular .44 Magnum rounds.
- Strangely, the physical model still has the same rounded bullet as regular Magnum rounds, only the texture is different. The developers probably felt it unnecessary to create a new model for this type of ammo, given how briefly it is seen.
|Ammunition Types and Calibres|