“ | Submachinegun, 5.45 caliber. It's got poor accuracy and overheats like hell. That's why they call it a "Bastard gun", hahah. | „ |
— Pavel in Exhibition, before giving the Bastard to Artyom. |
The Bastard or Ublyudok (Russian: Ублюдок) is a carbine and a machine pistol that were created from scrap by the Metro dwellers at some point after the Great War of 2013.
Overview[]
The Bastard was one of the first Metro-made weapons. It is considerably cheaper to make and maintain than other guns, needing relatively few parts to create, making it ideal for gunsmiths with few resources. This also explains the high production rates at the Armory and why it's so widely used in the Red Line. This gun, like most, has its ups and downs. It has a high rate of fire and holds 30 rounds of ammunition, but fares poorly for sniping due to very poor accuracy beyond a few yards. It has very high recoil, but can be used effectively for stealth when a more effective stealth weapon is unavailable, since a silencer seems to have little to no effect on damage. The biggest downside to using the Bastard is that it jams and overheats roughly every two mags. However, it is praised for its high rate of fire, which is greater than every other weapon except for the Gatling. Overall, the Bastard is an effective weapon at close range and should be used for counter-assaults at mid to close range, or for stealth if no better stealth weapons are available.
The name comes from a combination of its tendency to spray on automatic, propensity for overheating, and finicky reloading system; these shortcomings combine to give the weapon its name: It's a real bastard to use. Humorously, the name could quite conceivably have originated from the fact that it's a hybridization of 2 or 3 different guns; the gun has a clear nod towards the Degtyarov PPD-34, but uses modern rounds (5.45mm or .44 Magnum). In real life, a gun like this would have problems with cycling bullets since the bullets would become dirty or moisturised from being exposed to the elements.
The Bastard is the first automatic weapon Artyom will receive on his adventure and is surprisingly ubiquitous and effective in spite of the gun having considerable shortcomings. Many players make it a point of personal pride to beat the game with their only automatic weapon being the Bastard.
As the Bastard is a primary weapon, it can use both dirty and MGR 5.45x39mm cartridges. However, in general, other primary weapons in the game are more effective and useful. The VSV, Kalash, and Kalash 2012 are all more accurate, generally making them more effective in a given situation, though the Bastard can do more damage per second than the VSV or Kalash with a full magazine when at close range. It should also be noted that a fully upgraded bastard (in earlier metro games) is both relatively easy to obtain and just as, if not more effective than the previously mentioned guns in most of the fighting situations the player will encounter, which is close quarters.
Design[]
It has a design similar to the American M3 Grease Gun (especially the barrel design in Metro: Last Light'), British Sten, and the Japanese Type 100, but it mainly draws (in terms of design) from the Soviet PPD-40, PPSh-41, and perhaps most of all the PPS, a cheaper version of the PPSh-41; WWII-era submachine guns that were some of the first guns to be used in Russia's doctrine of providing its rank-and-file with automatic weapons. The feed system seems to be inspired from the feed strips used in the M1909 Benét-Mercié and its derivative the Type 92 machine gun.
It also appears to feature the rear sight of an AKS-74U carbine. Instead of a conventional magazine the Bastard uses a clip which lacks a spring and merely holds the bullets in place while the gun's mechanism feeds the entire ammunition container through the receiver from left to right while firing. The magazine port moves up and down consecutively to align each row of cartridges with the bolt.
While in Metro 2033, it has a dirtier more barbaric look with a wooden grip, in Metro: Last Light the weapon has a slightly cleaner, less ramshackle appearance and has a much wider array of attachments to increase its utility including but not limited to: an AK-74 style polymer stock, an extended barrel, heat sink (keeps weapon from overheating as often), laser sight, optical sights (red dot, two times scope, IR viewing device), and, as in Metro 2033, the silencer.
Universe of Metro 2033[]
See also: Universe of Metro 2033 (Book Series)
In some novels of the Universe series, survivors in other parts of Russia and the rest of post-apocalyptic Eastern Europe have also managed to start production of their own homemade weaponry. Most of these firearms are similarly primitive like (or even more than) the Bastard. As we find out in The Promised Human, the denizens of Kraków - in Southern Poland - have crafted some musket-like creations, as well as carbines similar in description to the Bastard. The best post-war firearms are said to be made by survivors inhabiting the Polish Aviation Museum, in the eastern section of the city. However, much like in the Moscow Metro, the most experienced stalkers prefer to stick to pre war weapons, as they consider these crude firearms to be ineffective and taking too long to reload and prep for firing.
Tactics and Use[]
Metro 2033[]
Despite being widely considered a low-grade piece of kit, the Bastard is far from being a bad piece of weaponry; quite the contrary, it's remarkably effective when used correctly.
Doing so takes a bit more finesse than other guns, though your skills will be well-spent honing your technique. Using the Bastard carries several advantages; it's the first automatic gun you get that can be silenced, it's the first gun you get that can use military-grade rounds, and with patience and practice, the gun can easily carry you through the entire game.
The first and foremost task is to identify the Bastard's strengths and weaknesses. It has very poor accuracy when firing on full-auto, and is the only weapon which has noticeable inaccuracy when aiming down the sights. When fired on full auto, the iron sights are almost useless, even at close range. The best place to view the weapon's spread is in the firing range in Exhibition. The Bastard overheats quickly during continuous fire (roughly two magazines), causing the gun to jam and forcing Artyom to pull out the spring on the back (one can notice the steam coming out of the water-cooling jacket). Reloading the Bastard takes more time than other primary weapons. Unlike other primary weapons, Artyom will reload the Bastard faster if the magazine is empty. This is due to the Bastard's unique feed mechanism, which pops up slightly when the box magazine is empty, allowing easier removal. If reloaded mid-magazine, it does not pop up, so the shooter has to pull all unspent cartridges through the rifle before a new magazine can be loaded. In early Metro 2033, if you need to reload and there are still mutants around, it's best to switch to another weapon. The Bastard makes a useful backup when fighting mutants and you don't have time to reload your Duplet. Against human opponents, you can take cover and get your Bastard ready for action.
On the bright side, the Bastard has a high rate of fire, and it's quite accurate when firing in single shots or short bursts. The addition of a silencer does a lot to improve the Bastard. It is slightly more accurate with this attachment, with less recoil, and without reducing the Bastard's damage. Obviously, it also makes the Bastard a silenced weapon, which is useful in the early game when more effective stealth weapons are unavailable or use hard-to-find ammo. In Redux version of 2033, the silencer and other attachment can be customized at the weapon vendor, as long as you have enough MGR. Therefore its recommended to get a silencer and aiming optic for clearer sight picture if you wish to use this weapon for a while.
In Metro 2033 and Metro: Last Light, it's recommended to avoid using the Bastard unless in a tight spot, thus conserving your ammo for the better guns later on. Unless you don't want to replace the Bastard for other primary, you will want to conserve ammo.
Metro: Last Light[]
The Bastard makes a return in Metro: Last Light, becoming a somewhat uncommon choice for players to use due to the early introduction of more powerful weapons like AK-74M and the RPK-74, in non-ranger difficulty, the bastard is the first automatic weapon Artyom finds shortly after his capture by the Reich. In some DLC levels like "Kshatriya", however, player might have to rely on the Bastard for a while, because heavier weapons are not available at the beginning. The Bastard itself comes with mostly a few changes to its model and animation, yet has newfound excellence in its customisability with weapon mods, that can turn it into a weapon for various ranges and combat situations. Due to the design of the magazine, it is very easy to tell at a glance how much ammo remains and what type of ammo the player is using - making it a wise choice for those playing on the ranger difficulties. For non-ranger difficulty players, this feature is also beneficial because they are less likely to use the MGR by accident.
As with all primary weapons, the Bastard loaded with MGRs is capable of killing almost anything with a single shot on higher difficulties.
Redux version[]
The Bastard stays largely the same as the Last Light version. In Metro 2033 Redux, arms dealers only sell the standard Bastard, the players have to customize the weapon with attachments themselves. Bastard carbines found in the environment tends to have more than one attachment, unlike the original version.
Metro Exodus[]
The Bastard now shares the .44 Magnum ammunition with the Revolver, reclassifying it as a machine pistol, so it's probably best to choose one or the other rather than carrying both, due to the fact that the Bastard has a very high rate of fire and Artyom can only carry 60 rounds of .44 Magnum ammo or 120 with the ammo pouch vest upgrade. It has been re-classed as a Handgun for this game, and in its default, unmodified state, it's actually held like a pistol rather than a rifle or carbine. In this respect, it acts as a stand-in for the Lolife in some of its lighter configurations.
The Bastard is far less useful than in previous games due to the aforementioned ammo cap, high rate of fire, extremely low damage, and propensity to overheat very quickly (with no heat-sink attachment being available).
Despite this, the use of certain upgrades can make the Bastard one of, if not, the highest damage per second weapons in the game. The heavy barrel effectively doubles the damage output of each bullet fired. Combine this with the heavy stock for stability and the extreme rate of fire, and you have a very quick killer. A fully cleaned Bastard will also be able nearly empty a full 50 round magazine before overheating. Though holding the trigger down is usually a bad idea anyway, and quick bursts of 3-4 rounds will kill most regular enemies. This basically leaves getting the weapon dirty from traversing muddy areas (leading to lower rate of fire and frequent jamming) and the low total ammunition capacity as the Bastard's major downfalls. It can also function as a highly effective stealth weapon when combined with the suppressor, heavy stock, and small magazine for stability, almost becoming an ersatz VSV of sorts. At close range, quick bursts can eliminate enemies with minimal noise.
The Bastard shares all three of its upgradable stocks with the Revolver, the Suppressor Barrel with the Revolver, the Standard Barrel with the Revolver and the Valve, and the Heavy Barrel with the Valve. All of the Bastard's Magazine are unique to itself, and it is able to equip all three laser gadgets. It is able equip the Reflex Sight, NV Scope, and Closed Reflex Sight.
Variants and Customization[]
Metro: Last Light[]
Bastard can equip seven different attachments, more than most other weapons in the game. The attachments are divided into three categories: Optics, Barrel and Misc. Multiple attachments from the Misc section can be equipped at once.
The heat sink attachment cannot be purchased by Artyom in the Metro: Last Light campaign. It can only be found already equipped on weapons in the following levels:
- Facility - After passing through the room with the brutalized Nazi, there is a room of plants before the next group of enemies. To the right of the doorway is a locker that contains the first Bastard with a heat sink (and butt).
- Regina - Three such examples of the weapon are available here, the first two in optional locations: the second room on the left, where you can activate the lights to kill the spiders within, as you enter the room it is on the floor, and the second is further along the tunnel in the next, partially flooded room, again on a corpse. The final version is it the room you must enter in order to restore power to the hermetic door, again as you enter.
- Undercity - Several more examples of the weapon fitted with multiple attachments are available throughout the level, although it is unlikely that a player would not already have their own fully customized bastard by this stage.
The Ranger trainee in Kshatriya, however, is able to buy the attachment from Kuzmich. Artyom also could purchase the attachment in the Redux version of 2033 and Last Light.
Metro Exodus[]
The Bastard shares all three of its upgradable stocks and the Suppressor Barrel with the Revolver, the Standard Barrel with the Revolver and the Valve, and the Heavy Barrel with the Valve. All of the Bastard's Magazine are unique to itself, and it is able to equip all three laser gadgets. It is able equip the Reflex Sight, NV Scope, and Closed Reflex Sight.
Acquisition[]
Metro 2033[]
Bastard: A standard Bastard with iron sights.
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Bastard with Silencer: A Bastard equipped with a suppressor that cuts down the noise, reduces recoil and eliminates muzzle flash.
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Metro Exodus[]
Moscow[]
None of the Hanza Guards in Jamming Outpost or on the Cruiser are equipped with the Bastard, nor is there any found in the environment of Moscow.
The Volga[]
The Bandits, the armed fanatics and the trade caravan guards are equipped with Bastards in a variety of configurations. The Bastard is the third most commonly used weapon by the Bandits and fourth most commonly used by the armed fanatics and trade caravan guardsalong with being commonly found in the environment in the Caspian.
- The majority of the Bastards found in the environment in the Volga are found with Standard Stocks:
- The majority of the Bastards found in the hands of the Bandits, the armed Fanatics and the trade caravan guards are equipped with Sniper Stocks:
- There is one Heavy Stock for the Bastard that can be found in the Volga:
- In the second level of the Bandit Transmission tower, resting on wooden cabinet. Attached to a Revolver.
- There are three Suppressors for the Bastard that can be found in the Volga:
- One of the Bandits in the occupied compound will have a Suppressor as part of his load-out. Attached to a Revolver.
- In the Bandit occupied Gas Station, on some metal shelving in the back room. Attached to a Bastard.
- In the back of the Bandit Occupied train shed. Laying on some wooden planks on top of a crate. Attached to a Revolver.
- There are multiple Standard Barrels that are found in the Volga, both in the environment, and in the hands of the Bandits, the armed Fanatics and the trade caravan guards. They are commonly found on both Bastards and Revolvers.
- There is one Heavy Barrel for the Bastard can be found in the Volga:
- Heading south to the Port from the Aurora, there is a rusted fishing boat in the main cabin next to a dead fanatic.
- There are two Closed Reflex Sights for the Bastard that can be found in the Volga:
- In the Bandit occupied compound to the north of Duke's Safe-house, on a table on the ground floor. Attached to a Ashot.
- In the Bandit occupied Gas Station, on some metal shelving in the back room. Attached to a Bastard.
- There are Three 30-Round Standard Magazine for the Bastard that can be found in the Volga:
- In a Wigwam in-between the South Island Safe-house and the bandit occupied ruins.
- Back compartment of Panel Truck south of Duke's Safe-house.
- Dead Fanatic next to a Flatbed southeast of Duke's Safe-house, in the middle of a Lurker Nest.
- There are Two 50-Round Extended Magazine for the Bastard that can be found in the Volga:
- Inside the terminal with Krests' rail-car. After the first rail car rotatory mechanism, at the end of a catwalk to the northeast, next to a a dead fanatic.
- One of the Bandits in the train shed will have a 50-Round Extended Magazine as part of his load-out. Attached to a Bastard.
Yamantau[]
None of the Cannibals in Yamantau are not equipped with the Bastard, nor is there any found in the environment of Yamantau. There are sights and gadgets that can be equipped to the Bastard that can be recovered.
- There are two NV Scopes for the Bastard that can be found in Yamantau:
- After passing through the frozen morgue and into the weapon storage room, on a table. Attached to a Kalash.
- In the first barracks section, in the last room on the right, propped up in a chair. Attached to a Kalash.
- There are two Infrared Lasers for the Bastard that can be found in the environment of Yamantau:
- In the first barracks section, in the last room on the right, propped up in a chair. Attached to a Kalash.
- After passing through pile of rubble to reach a isolated bunkroom. Climb up the stack of boxes to reach the top of the small room, there on another crate. Attached to Ashot
The Caspian[]
The Munai-Bailer in Caspian are equipped with Bastards in a variety of configurations. The Bastard is the second most commonly used weapon by the Munai-bailer along with being commonly found in the environment in the Caspian. All directions are given in reference as though North on Artyom's map in this level is actually south. The Caspian sea should be to the south while the rail line that the Aurora is on is to the north.
- Bastards found in the in the hands of the Munai-bailer are equally equipped with Standard Stocks or Sniper Stocks.
- There are Eleven Heavy Stocks for the Bastard that can be found in the Caspian:
- In the middle of the ship graveyard, next to the spur road that bows out the west. There is a rusted boat hulk that is parallel to the road with several dead tribals near it. Next to one of the dead tribals. Attached to a Revolver.
- One of the Munai-bailer guards at the fortified western crossroads will have a Heavy Stock as part of his load-out. Attached to a Revolver.
- Inside the third and intact hanger on the abandon helicopter base, in the middle of the second turn, next to a dead combat slave. Attached to a Bastard.
- Two of the Munai-bailer attacking the canyon on the southeastern part of the map will have Heavy Stocks as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- One of the Munai-bailer reinforcing the attack the canyon on the southeastern part of the map will have a Heavy Stock as part of his load-out. Attached to a Revolver.
- Two of the Munai-bailer guarding the Oasis will have Heavy Stocks as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- Two of the Munai-bailer attacking the Aurora will have Heavy Stocks as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- Two of the Munai-bailer guarding the Prison Hulk will have Heavy Stocks as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- There are multiple Standard Barrel for the Bastard that can be found in the Caspian:
- One of the Munai-Bailer in the caverns under the Lighthouse will have a Standard Barrel as part of his load-out. Attached to a Revolver.
- Three of the Munai-Bailer attacking the Lighthouse will have Standard Barrels as part of their load-out. One is attached to a Revolver, one is attached to a Bastard, and one is attached to a Valve.
- Three of the Munai-Bailer that are with Saul at his visit to you at the safe-house in the still standing section of the metal viaduct will have Standard Barrels as part of their load-out. All three are attached to Bastards.
- In the middle of a lurker nest west of the Aurora, next to a dead tribal. Attached to a Valve.
- One of the Munai-bailer guards at the fortified western crossroads will have a Standard Barrel as part of his load-out. Attached to a Valve. (This site will be abandoned after the Munai-bailer attack on the Aurora)
- One of the Munai-bailer who is occupying the the first ship to east of the road heading to the ship breaking camp will have a Standard Barrel as part of his load-out. Attached to a Bastard. (Will appear after the exploring the lighthouse and the Baron issues a bounty over the radio)
- Five of the Munai-Bailer who are re-occupying the ship breaking camp will have Standard Barrels as part of their load-out. All five are attached to Bastards. (Will appear after the exploring the lighthouse)
- One of the Munai-bailer that have set up an ambush just south of the ship breaking camp will have a Standard Barrel as part of his load-out. Attached to a Bastard. (Will appear after the exploring the lighthouse and the Baron issues a bounty over the radio)
- One of the Munai-bailer that have set up an ambush just north of the central crossroads will have a Standard Barrel as part of his load-out. Attached to a Bastard. (Will appear after the exploring the lighthouse and the Baron issues a bounty over the radio)
- Two of the Munai-bailer attacking the canyon on the southeastern part of the map will have Standard Barrels as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- In the abandon tribal settlement, before sliding down the cliff face. Off to the left there are a shelter with a exposed toilet. Pull the handle to flush the toilet, look in the bowl. Attached to a Revolver.
- Three of the Munai-bailer guarding the Oasis will have Standard Barrels as part of their load-out. Two are attached to a Bastard, one is attached to a Revolver.
- Five of the Munai-bailer attacking the Aurora will have Standard Barrels as part of their load-out. All five are attached to a Bastards.
- Two of the Munai-bailer guarding the Prison Hulk will have Standard Barrels as part of their load-out. One is attached to a Bastard, one is attached to a Revolver.
- One of the fake guards for the "Baron" will have a Standard Barrel as part of its load-out. Attached to a Revolver.
- Eye the the Munai-Bailer sniper will have a Standard Barrel as part of his load-out. Attached to a Valve.
- One of the Munai-bailer guarding the foot of the crane will have Standard Barrel as part of his load-out. Attached to a Bastard.
- In the cabin of the crane that is used by Eye the Sniper as his hide. On a table next to a workbench Attached to a Valve.
- At the end of the crane arm. Laying on a piece of sheet metal. Attached to a Revolver.
- Four of the Munai-bailer that will attack the crane once you reach the main cabin will have Standard Barrels as part of their load-out. One is attached to a Bastard, one is attached to a Revolver, two are attached to Valves.
- One of the dead Munai-Bailer around the fuel tankers will have Standard Barrel as part of his load-out. Attached to a Bastard.
- There are twelve Heavy Barrels for the Bastard that can be found in the Caspian:
- Two of the Munai-bailer guarding the outpost north of the lighthouse will have Heavy Barrels as part of their load-out. Both are attached to Bastards.
- After recovering the maps from the communication center, follow the road to the northwest . Once you hit the salt flats, turn east and cross the road and climb the partially collapsed metal elevated road, next to a dead combat slave. Attached to a Valve.
- Saul during his visit to Artyom at the safe-house in the still standing section of the metal viaduct will have a Heavy Barrel as part of his load-out. Attached to a Bastard.
- Inside the third and intact hanger on the abandon helicopter base, in the middle of the second turn, next to a dead combat slave. Attached to a Bastard.
- One of the Munai-bailer who is occupying the the first ship to east of the road heading to the ship breaking camp will have a Heavy Barrel as part of his load-out. Attached to a Bastard.
- Three of the Munai-bailer reinforcing the attack the canyon on the southeastern part of the map will have Heavy Barrels as part of their load-out. One is attached to a Bastard, two are attached to a Valve.
- Three of the Munai-bailer guarding the Oasis will have Heavy Barrels as part of their load-out. All three are attached to Valves.
- There are four Closed Reflex Sights for the Bastard that can be found in the Caspian:
- In the Munai-bailer ship breaking camp, In the stern section of the ship, on the middle decks of the superstructure, after coming up the ladder, on a stack of wooden crates. Attached to a Shambler.
- In Hermits' wrecked ship, At the foot the yellow ladder inside of the ship, next to a dead Munai-bailer. Attached to a Shambler.
- In the middle of a lurker nest west of the Aurora, next to a dead tribal. Attached to a Ashot.
- One of the fake guards for the "Baron" will have a Closed Reflex Sights as part of its load-out. Attached to a Ashot.
- There are three NV Scopes for the Bastard that can be found in the Caspian:
- In the boat safe-house between Saul's outpost and the Munai-bailer ship breaking camp, on a table inside the main cabin. Attached to a Valve.
- Following the road along the coast to the northwest, there is a wrecked ship on the north side of the road that is crawling with Humanimals. Inside the hull in the third compartment from the bow, laying against a partial buried wooden crate. Attached to a Shambler.
- One of the Munai-bailer guarding the Prison Hulk will have NV Scope as part of his load-out. Attached to a Kalash.
- There are eleven 30-Round Standard Magazines for the Bastard that can be found in the Caspian:
- One of the Munai-Bailer attacking the Lighthouse will have a 30-Round Standard Magazine as part of his load-out. Attached to a Bastard.
- Saul during his visit to Artyom at the safe-house in the still standing section of the metal viaduct will have a 30-Round Standard Magazine as part of his load-out during is visit at the . Attached to a Bastard.
- Three of the Munai-Bailer that will ambush you while exploring the intact hanger the abandon helicopter base will have 30-Round Standard Magazines as part of their load-out. All three are attached to Bastards.
- Five of the Munai-Bailer who are re-occupying the ship breaking camp will have 30-Round Standard Magazines as part of their load-out. All five are attached to Bastards. (Will appear after the exploring the lighthouse)
- One of the Munai-bailer that will attack the crane once you reach the main cabin will have 30-Round Standard Magazine as part of his load-out. Attached to a Bastard.
- There are six 50-Round Extended Magazines for the Bastard that can be found in the Caspian:
- Five of the Munai-bailer guards at the fortified western crossroads will have Extended Magazines as part of their load-out. All five are attached to Bastards. (This site will be abandoned after the Munai-bailer attack on the Aurora)
- One of the Munai-bailer guarding the Oasis will have Extended Magazine as part of his load-out. Attached to a Bastard.
- There is only one 100-Round High Capacity Magazine for the Bastard that can be found in the Caspian:
- After recovering the maps from the communication center, follow the road to the northwest. Once you hit the salt flats, head west and go to the other side of the large rocks so that the sea is in view. Go to an elevated bluff with a fire pit and some furniture, resting in one of the chairs is the 100-Round High Capacity Magazine attached to a Bastard.
- There are two Infrared Lasers for the Bastard that can be found in the Caspian:
- North along the coastal road after leaving the Communication Center, off the east there is a demon nest on top of a rock outcropping. On the western side of the outcropping, next to a dead Munai-bailer. Attached to a Bulldog.
- One of the fake guards for the "Baron" will have a Infrared Laser as part of its load-out. Attached to a Revolver.
- There are three Green Lasers for the Bastard that can be found in the Caspian:
- Head directly south from the Aurora into a small box canyon. At the end, next to a firepit and some bedding, laying on a wooden crate. Attached to a Ashot.
- At the central crossroads southwest of the central oil field, there is a wrecked van and to the northwest of the van, on the ground next to a dead combat slave. Attached to a Revolver.
- In the abandon helicopter base to the northwest of the map, in the northwest corner past the hangers. There is a shack made from sheet metal, on a table to the left immediately after entering. Attache to a Revolver.
The Taiga[]
None of the Children of the Forest or the Bandits in Taiga are not equipped with the Bastard, nor is there any found in the environment of Taiga. There are Stocks, Barrels, Sights and gadgets that can be equipped to the Bastard that can be recovered for later use.
- There are nine Sniper Stocks for the Bastard that can be found in the Taiga:
- West of the Lower Forest Tree-house, alongside of the cliff face, is the Alchemist's cave and workshop. On the wall inside the cave. Attached to the Revolver.
- One of the Pioneer reinforcements after the Master of the Forest will have a Sniper Stock as part of his load-out. Attached to a Revolver.
- One of the Pioneer in the Forest Court will have a Sniper Stock as part of his load-out. Attached to a Revolver.
- Five of the Bandits in the abandoned village will have Sniper Stocks as part of their load-out. All are attached to Revolvers.
- There are four Heavy Stocks for the Bastard that can be found in the Taiga:
- Four of the Bandits in the abandoned village will have Heavy Stocks as part of their load-out. All are attached to Revolvers.
- There are seven Standard Barrels for the Bastard that can be found in the Taiga:
- Two of the Pirates in the Forest Court will have Standard Barrels as part of their load-out. Both are attached to Valves.
- Five of the Bandits in the abandoned village will have Standard Barrels as part of their load-out. Four are attached to Revolvers, one is attached to a Valve.
- One of the Pirates in the Swamp Camp will have a Standard Barrels as part of his load-out. Attached to Valve.
- There are four Suppressors for the Bastard that can be found in the Taiga:
- Four of the Bandits in the abandoned village will have Suppressor as part of their load-out. All four are attached to Revolvers.
- There are four Heavy Barrels for the Bastard that can be found in the Taiga:
- Four of the Pirates in the Swamp Camp will have Heavy Barrels as part of their load-out. All four are attached to Valves.
- There are fourteen NV Scopes for the Bastard can be found in Taiga:
- In the attic of the camp admin building, on a small pile of wooden crate. Attached to a Helsing.
- In the basement of the Pirate Water Tower, past a re-bar door and leaning against a wooden crate. Attached to a Helsing.
- Left behind after the Master of the Forest attacks the two Pirates and two Pioneers while Artyom is stuck in the Net. Attached to a Ashot.
- One of the Pioneer reinforcements after the Master of the Forest will have a NV Scopes as part of his load-out. Attached to a Helsing.
- Two Pioneers in the Forest Court will have NV Scopes as part of their load-out. Both are attached to Helsing.
- Two of the Bandits in the abandoned village will have NV Scopes as part of their load out. Both are attached to Ashots.
- Six of the Pirates in the Swamp Camp will have NV Scopes as part of their load-out. Two are attached to Ashots, three are attached to Kalashs, and one is attached to a Helsing.
- There is one Closed Reflex Sight for the Bastard that can be found in Taiga:
- One of the Pirates in the Swamp Camp will have Closed Reflex Sight as part of his load-out. Attached to a Ashot.
The Dead City[]
No Bastards can be found in the environment of Novosibirsk. There is only one sight that can be equipped to the Bastard that can be recovered.
- There is one NV Scope for the Bastard that can be found in the Novosibirsk:
- Once you reach Kirill's room. Miller will leave his Tikhar with an attached NV Scope on a shelf near the workbench.
Related Achievements/Trophies[]
Metro 2033[]
Weaponsmith (Metro 2033) | 40 | |
Kill at least one enemy with each weapon available in the game. |
Metro Last Light[]
Gunslinger | / 15 | |
Kill at least one Enemy with each Weapon available in the game. |
Metro Exodus[]
Professional | / 15 | |
Make at least one kill with every ranged weapon. |
Trivia[]
- The term ублюдок (ubliudok) means "bastard" or "mongrel".
- This is the only weapon in the game that has two idle animations.
- The Metro 2033 Redux version of Bastard is very similar to the one found in Metro: Last Light. Also, it accepts a wider variety of attachments.
- The reload animation in Metro: Last Light and the Redux versions is slightly different from the one in Metro 2033, in that an incomplete magazine will roll back into the position of the nearest round upon the magazine guide/well being slammed on by Artyom's fist, instead of fitting immediately into place upon being shoved into the weapon.
- In Metro 2033, the English dub refers to the Bastard as a submachine gun. This is incorrect as the gun fires rifle cartridges which technically makes it a carbine. The Russian dub refers to it as "автомат", which is a catch-all term for any automatic intermediate cartridge weapon.
- It should be noted that in the Russian military, weapons similar to the Bastard aren't categorized as a distinct weapon type, and are referred to as submachine guns regardless of caliber.
- The iron sights are likened on Imfdb to a crude attempt at a Partridge sight similar to those used on Glock pistols. The crudeness is rather visible considering how impractically far apart the rear sights are.
- For a personal weapon, it's odd that the Bastard would have features such as a water-cooling jacket and a semi-disintegrating magazine as these features are commonly seen on machine guns. It's possible that the Bastard was initially designed as a cheap replacement for machine guns, seeing as how weapons like the DShK are no longer being produced.
- In Metro: Last Light and Metro 2033 Redux, Artyom will quietly mutter "shit", or "Черт" (damn in Russian), when the gun overheats.
- In Metro 2033, both versions of Bastard have a trade-in value of 53 MGRs.
- Like many of the weapons in Metro, the Bastard is made out of parts, some of which can be identified.
- The standard barrel shroud is a flashlight.
- The magazine slot appears to be an electrical box.
- The vent port for when the bastard overheats is made out of what appears to be a pinball plunger, nut, and electrical knob.
- The pistol grip is made from an AK-74 or AK-74M. The receiver appears to be made from either a blank or broken AK-74 receiver, judging by the numbers clearly edged into it.
- The forward handgrip appears to be the handle of a kitchen knife or machete.
- There is a special stockless version only found at Dry Station in Metro 2033 Redux.
- The Bastard can be used to help destroy the Red Tank's wheels and drive system for the D6 battle in Metro: Last Light. Its weakness for spraying on full automatic seems to help it destroy them more easily than using the Preved.
- The reason why the bastard uses a clip instead of a proper magazine in earlier metro games is probably because the scarcity of material resources in the metro, in which case making cheaper and much more simple clips instead of proper magazines makes sense for an automatic weapon meant to be mass produced.
Bugs[]
- If the player cheats and buys a silenced Bastard in the shop on Exhibition station before receiving one in the armory (Which is impossible under normal conditions), they will be indefinitely locked out of using any other primary weapons and will not receive ammo, gas mask, filters, universal charger, and a medkit from Pavel. It's still possible to finish the game, but the player is severely crippled in the long run. This bug can only be fixed by restarting the game and visiting the armory first. Some players, however, utilize this cheat and bug to create a more challenging experience and completing the game this way is often seen as prestigious.
Gallery[]
Video Gallery[]
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Handguns | |
Primary Weapons | |
Secondary Weapons | |
Explosives | |
Emplacement Weapons | |
Attachments |
Melee | |
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Handguns | |
Assault Rifles | |
Sniper Rifles | |
Shotguns | |
Pneumatic Weapons | |
Heavy Weapons | |
Explosives | |
Emplacement Weapons | |
Attachments |
Melee | |
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Handguns | |
Assault Rifles | |
Sniper Rifles | |
Shotguns | |
Pneumatic Weapons | |
Heavy Weapons | |
Throwables | |
Attachments |