Giant Amoebae (singular: Giant Amoeba) are spherical creatures distinguished by their attack - sliding towards the player and exploding. Giant amoebae are spawned from the amoeba pore, and can be destroyed by either shooting the pore, or shooting the amoeba itself.
Giant amoebae resemble balls of green-grey-ish sludge with a ball of dark grey substance at its core. They favor swarming towards the player, and attack by exploding. Once an amoeba gets close to its prey, it will stop and begin to shiver and turn red-ish. It will then explode a second or two after. It would seem that the amoeba isn't the actual creature, but simply a "drone" sent by the pore to defend it from harm. They are first encountered in the lower levels of D6.
Any weapon can easily dispatch an amoebae with a single hit, yet the quickest and best way to eliminate amoebae is to preemptively destroy the pores as when a pore is destroyed, the amoeba will not spawn from it. It is also recommended to run ahead of Miller and kill the pores before he catches up This is the best way to dispatch them without having to worry about Miller being killed. It's strongly recommended to target the pore as soon as possible. It will take exactly eight shots to destory a pore itself, no matter what it's shot with (even assault rifles with MGRs and overpressurized arrows and ball bearings), so the best option for a quick dispatch is dirty 5.45mm. A fast-firing weapon with stable aim and a large magazine like the Kalash, the Kalash 2012 or the Abzats are recommended when dispatching the pores; if you do not have time to reload, switch to another gun to finish off the pore.
In D6, the pores can be shot from the second floor before descending down to the third. Consequently the player can have Artyom running around the inner edges of the pit to get to the end of the path and fight his way backwards back to Miller. If the player is fast enough, Miller won't be triggered to go beyond a few steps from the elevator until Artyom comes within a small distance of him, allowing a player time to deal with the amoebas at his own pace. Doing either of these is almost mandatory when playing on the ranger difficulties.
|Kill 5 amoebae.|
In the NovelEdit
Amoebae do not appear in the book. During the second to last chapter of the book, Artyom witnesses dark, grey leather balls as tall as himself, rolling around the surface of VDNKh. These could possibly be some form of amoeba. However, the location is also the "nest" of a Demon, so the balls may be its eggs.
There is also a kind of semi-sentient "sludge" inhabiting the basement and underground station of the Kremlin. This is supposedly the result of biological weapons used at the landmark. However, this life form uses some form of psychic influence to lure prey into its mass and devour them, rather than exploding.
- It is best to pay attention to Miller as you make your way through the amoebae. He can easily be out-manned and killed by the amoebae, leading to a game over.
- Miller will only target the amoebae and will ignore the pores. Failing to deal with the pores will allow possible attacks from multiple directions from the pores the player pass by.
- In Metro 2033 Redux, amoebae and pores act considerably differently-- the pores now resemble fleshy spheres, and each one can only release a single amoeba before going inactive. The pores themselves no longer need to be killed either. It's possible that this change was made by the developers in response to player frustration over the original version of the level with the regenerating amoebae and constantly spawning pores. Additionally, the pores can be killed with a single shot from any weapon on any difficulty, making them much easier to dispatch, though the amoeba are not so vulnerable. The Amoeba themselves are tougher in Redux version.
- Amoebae generally only spawn if the player moves; the faster the movement the more amoebae will appear.