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{{Gameicon1|M2034}}{{Gameicon1|FacPackDLC}}<br/>
{{Template:Gameicon|FacPackDLC}}
 
 
{{Level Infobox
 
{{Level Infobox
|prev =
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|prev =
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|next = [[Sniper Team (Faction Pack DLC Level)|Sniper Team]]
|next =
 
|game = [[Faction_Pack|Faction Pack]]
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|game = [[Faction_Pack|Faction Pack]]
|name = Heavy Squad
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|name = Heavy Squad
|image = [[Image:MetroDLCHeavy.png|250px]]
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|image = [[Image:MetroDLCHeavy.png|250px]]
|place = [[Frontline_(Location)| Frontline]]
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|place = [[Frontline_(Location)| Frontline]]
|objective = Defend your position from the encroaching Red Army
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|objective = Defend your position from the encroaching Red Army
|nowalk =
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|nowalk =
|chapter =
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|chapter =
}}'''Heavy Squad '''is a short level entirely based upon constant combat found in the [[Faction Pack DLC]] for [[Metro Last Light]]. With a tremendous number of enemies attacking, lengthy sniper duels with multiple opponents at the same time, only seconds of pause, no safe zones, and an enemy encounter near the end that requires luck to not be instantly-killed by, Heavy Squad has been criticized by fans for being far too difficult of a mission, even for veterans of the series, and is especially so on the [[Ranger Mode|Ranger]] [[difficulties]].
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}}'''Heavy Squad''' is a short level found in the [[Faction Pack DLC]] for [[Metro Last Light]]. It consists of a single stretch of non-stop combat, with a tremendous number of enemies attacking, lengthy sniper duels with multiple opponents firing at the same time, no consistent safe zones and an enemy encounter near the end that requires as much luck as firing accuracy. Heavy Squad has been criticized by fans for being far too difficult of a mission, even for veterans of the series, and especially so on [[Ranger Mode|Ranger]] [[difficulties]].
   
 
==Overview==
 
==Overview==
 
{{Template:See also
 
{{Template:See also
|term = [[Heavy Squad/Walkthrough]]}}Taking brief control of the Reich shock trooper [[Hans |Hans]], Heavy Squad puts the player back at the [[Frontline (Location)|Frontline]] between the Reich and the [[Red Army]] sometime preempting or during [[The Battle of D6|the Battle of D6]]. It is the player's job to literally slaughter as many opposing soldiers as they can, by any means they can. As a heavy weapons specialist of the Fourth Reich, however, Hans is particularly well-equipped for this task - and the level can be easily split up into sections dependent on the weapon and enemy encounter Hans faces.
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|term = [[Heavy Squad/Walkthrough]]}}Taking control of the Reich [[Heavy Trooper|shock trooper]] [[Hans]], accompanied by Hook and Diesel, Heavy Squad puts the player back at the [[Frontline (Location)|Frontline]] between the Reich and the [[Red Army]] sometime before or during the [[Battle for D6]]. It is the player's job to slaughter as many opposing soldiers as they can, by any means they can. As a heavy weapons specialist of the Fourth Reich Hans is particularly well-equipped for this task. The level can be easily split up into sections dependent on the weapon and enemy encounter Hans faces. Action will begin right after the tram arrives, so there is only a little time to prepare. Players should make note of the ammo box to their left, and that it contains an infinite number of [[Medkit|medkits]], especially since Hans only begins the level with one - he will undoubtedly need more than that.
   
 
==='''The First Wave'''===
 
==='''The First Wave'''===
  +
[[File:HeavySquad1.png|right|255px]]
[[File:HeavySquad1.png|right|255px]]Hans first must repel a wave of Red Army soldiers in a manner most similar to that of which [[Artyom]] must do in the final battle of D6. Armed with a [[Gatling]] to begin with, Hans must cut down some twenty soldiers in [[Armor#Metro Last Light|NBC suits]] emerging from the fire across the bridge, and roughly twenty more soldiers with red [[Night Vision Goggles|night vision goggles]] and slight armor. Players should keep in mind that standing out in the very front of the plaform and holding down the fire button for constant supression fire is not just the best offensive strategy, but a very good defensive one as well.
+
Hans first must repel a wave of Red Army soldiers in a manner most similar to that of which [[Artyom]] must do in the final battle of D6. Armed with a [[Gatling]] , Hans must cut down around twenty soldiers in [[Armour#Hazard Suit|NBC suits]] emerging from the fire across the bridge, and roughly twenty more soldiers with red [[Night Vision Goggles|night vision goggles]] and light armor. Players should keep in mind that standing out in the very front of the platform and holding down the fire button for constant suppression fire is not just the best offensive strategy, but a very good defensive one as well.
 
Players should make note of the ammo box to their left, and that it contains an infinite number of [[Medkit|medkits]], especially since Hans only begins the level with one.
 
   
 
==='''The Second Wave'''===
 
==='''The Second Wave'''===
  +
[[File:HeavySquad2.png|right|255px]]
[[File:HeavySquad2.png|right|255px]]Hans starts the second wave by having [[Diesel]] declare snipers are in the area. Moving over to the ammo box, Hans will automatically arm himself with his second weapon: the [[Volt Driver]]. This weapon is armed not only with powerful electro-charged [[Ball Bearings|ball bearings]] that have to potential to be instant-kills, but an equally powerful scope with impressive magnification.
+
Hans starts the second wave by having [[Diesel]] declare snipers are in the area. Moving over to the ammo box, Hans will automatically arm himself with his second weapon: the [[Hellbreath (Volt Driver)|Hellbreath]]. This weapon is armed not only with powerful electro-charged [[Ball Bearings|ball bearings]] that have to potential to be instant-kills, but an equally powerful scope with impressive magnification. Remember to charge the weapon before use.
   
 
One-by-one Hans must engage the Red Army snipers, all the while remaining wary of the others in the area. Roughly four or five can be found between the railing to the left, down the bridge, or on the other bridge to the right - so players are advised to have the utmost caution. Snipers are best located by the distinctive green laser-sight entering view, which though having the habit of blinding the player when scoped, can readily alert the player when they are in danger. Unlike the snipers Artyom faced using red laser, the red snipers uses Valve equipped with green laser sight, and can kill Hans in 2 to 3 hits, so use extreme caution while facing multiple of them.
 
One-by-one Hans must engage the Red Army snipers, all the while remaining wary of the others in the area. Roughly four or five can be found between the railing to the left, down the bridge, or on the other bridge to the right - so players are advised to have the utmost caution. Snipers are best located by the distinctive green laser-sight entering view, which though having the habit of blinding the player when scoped, can readily alert the player when they are in danger. Unlike the snipers Artyom faced using red laser, the red snipers uses Valve equipped with green laser sight, and can kill Hans in 2 to 3 hits, so use extreme caution while facing multiple of them.
   
If the player is having trouble with the snipers, this section is the most merciful of all the others in that the back of the area the player is in is moderately safe for players to take a moment, crouch and reload or heal in. Avoid engaging multiple snipers at once can also help.
+
If the player is having trouble with the snipers, this section is the most merciful of all the others in that the back of the area the player is in is moderately safe for players to take a moment, crouch and reload or heal in. Avoid engaging multiple snipers at once can also help, its very hard to do as well.
   
 
==='''The Third Wave'''===
 
==='''The Third Wave'''===
  +
[[File:HeavySquad3.png|right|255px]]
[[File:HeavySquad3.png|right|255px]]Once again, similar to as Artyom must do at the [[D6 (Metro Last Light Level)|end]] of his campaign, the Red Army attacks with a unit of shielded soldiers protecting a single Gatling unit. Like Artyom, Hans has the ability to concentrate fire on the shield unit, and then take out the gatling soldier. Unlike Artyom however, sniping is a much more viable option for Hans, as the Volt-Driver is just as accurate and just as powerful as a [[Preved]] the player may or may not have retained possession of.
+
Once again, similar to as Artyom must do at the [[D6 (Metro Last Light Level)|end]] of his campaign, the Red Army attacks with a unit of shielded soldiers protecting a single Gatling unit. Like Artyom, Hans has the ability to concentrate fire on the shield unit, and then take out the gatling soldier. Unlike Artyom however, sniping is a much more viable option for Hans, as the Hellbreath is just as accurate and just as powerful as a [[Preved]] the player may or may not have retained possession of.
   
 
While Hans has the luxury of choice, he does not have all the safety Artyom did. Once a shield goes down at any time, the Gatling unit will be expose for a second or two. If they are not hit enough to be made to stumble within this time-frame, the Gatling unit will begin to fire at the player - who has roughly half a second to get to cover and heal, lest be killed. The snipers will also still remain on the map, and will aggressively fire at the player if they concentrate on the shield unit first. During this wave, heavy trooper will also dump some incendiary grenades against you, so if you see your location lights up, retreat immediately.
 
While Hans has the luxury of choice, he does not have all the safety Artyom did. Once a shield goes down at any time, the Gatling unit will be expose for a second or two. If they are not hit enough to be made to stumble within this time-frame, the Gatling unit will begin to fire at the player - who has roughly half a second to get to cover and heal, lest be killed. The snipers will also still remain on the map, and will aggressively fire at the player if they concentrate on the shield unit first. During this wave, heavy trooper will also dump some incendiary grenades against you, so if you see your location lights up, retreat immediately.
   
One recommended tactic would be that player should prioritize in accordance to time and distance of the Gatling unit. Staying near the back of platform, on the ramp with the Volt Driver, so that they can repeatedly walk up and down it to get within firing range, and within cover. If doing this players should only casually concentrate on snipers - vying instead for the Gatling unit, ducking and moving back into cover immediately if they run out of ammo and a shield and recently gone down. Should the unit be desperately near the player can heal, reload their Gatling, and opt for a semi-suicidal charge to the front of the platform with the Gatling to deliver the final blows.
+
One recommended tactic would be that player should prioritize in accordance to time and distance of the Gatling unit. Staying near the back of platform, on the ramp with the Hellbreath, so that they can repeatedly walk up and down it to get within firing range, and within cover. If doing this players should only casually concentrate on snipers - vying instead for the Gatling unit, ducking and moving back into cover immediately if they run out of ammo and a shield and recently gone down. Should the unit be desperately near the player can heal, reload their Gatling, and opt for a semi-suicidal charge to the front of the platform with the Gatling to deliver the final blows. Don't be shy to use medkit if you don't have time to heal.
   
Once the Gatling soldier is dead, the player must snipe the remaining snipers with the Volt-Driver for the final waves to appear. As the player is doing so, Diesel will choose this as the most oppertune moment to offer a [[Medved]]. The player is recommended to only take it once the snipers are dealt with, as it will force them to drop the Volt-Driver (which can be picked up from next to its original place).
+
Once the Gatling soldier is dead, the player must snipe the remaining snipers with the Hellbreath for the final waves to appear. As the player is doing so, Diesel will choose this as the most opportune moment to offer a [[Medved]]. The player is recommended to only take it once the snipers are dealt with, as it will force them to drop the Hellbreath (which can be picked up from next to its original place), if you have any Red soldiers remaining, you can try out the Medved.
   
 
==='''The Fourth Wave'''===
 
==='''The Fourth Wave'''===
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While the Medved seems like the obvious choice, as it is new, it can be the least effective for the encounter - on account of it's comparatively very low kill rate, and frequent and slow reload.
 
While the Medved seems like the obvious choice, as it is new, it can be the least effective for the encounter - on account of it's comparatively very low kill rate, and frequent and slow reload.
   
Similarly the Volt-Driver is a viable, but difficult method of attack. While it has a powerful damage threshold, it requires constant headshots for full effectiveness against the rushing heavy soldiers and frequently requires reloads. Equally detrimental to the use of the Volt-Driver: the concrete barrier at the front, and the distance in the back does absolutely nothing to protect the player from the [[Kalash (AK-74)|Kalash]] fire of the heavy soldiers.
+
Similarly the Hellbreath is a viable, but difficult method of attack. While it has a powerful damage threshold, it requires constant headshots for full effectiveness against the rushing heavy soldiers and frequently requires reloads. Equally detrimental to the use of the Hellbreath: the concrete barrier at the front, and the distance in the back does absolutely nothing to protect the player from the [[Kalash (AK-74)|Kalash]] fire of the heavy soldiers.
   
 
Instead, the player is recommended to opt for the Gatling, as a single well-spent ammo box should be just under or exactly enough to deal with the wave.
 
Instead, the player is recommended to opt for the Gatling, as a single well-spent ammo box should be just under or exactly enough to deal with the wave.
   
 
==='''The Fifth and Final Wave'''===
 
==='''The Fifth and Final Wave'''===
[[File:HeavySquad5.png|right|255px]]By far the most difficult wave for some is the last one. Unlike the tank of D6, there is little strategy to the tank that appears on the other side of the platform. Armed with a randomly firing rocket-launcher and two heavy machine guns, the tank will combat the player mostly by it's presence but otherwise by moving back and forth down the same rail. When the tank moves forwards, the machineguns will target the player and can fire though most cover they may be behind (though thankfully with little in the way of damage capacity to compensate).
+
[[File:HeavySquad5.png|right|255px]]By far the most difficult wave for some is the last one. Unlike the tank faced in the main campaign's battle for D6, there is little strategy to fighting the tank that appears on the other side of the platform. Armed with a randomly firing rocket-launcher and two heavy machine guns, the tank will combat the player mostly by its presence but otherwise by moving back and forth down the rail. When the tank moves forwards, the machineguns will target the player and can fire though most cover they may be behind (though thankfully with little in the way of damage capacity to compensate).
   
 
While the tank moves back and forth, it will fire out a rocket that will cause heavily damage, or outright kill the player, if they are in the general proximity of it. Rockets tend to be aimed at completely random (yet consistent through multiple re-loads) for either the front of the platform or the rear-left. Thus, if the player was fighting at the front, and noticed the tank preparing to fire, they could move to the very back of the platform to hopefully avoid the shot - using the time to heal or reload - and the careful journey back to make a stop at the ammo box. During this time the player should be incredibly wary of the left side of the platform, as no matter where a rocket hits, it is within the vicinity of the ammo box. The player's movements should be 100% reactionary, so that before moving anywhere, the player should make sure that the tank is not giving off the telltale sign of a rocket about to be fired - a white light at the top of the tank.
 
While the tank moves back and forth, it will fire out a rocket that will cause heavily damage, or outright kill the player, if they are in the general proximity of it. Rockets tend to be aimed at completely random (yet consistent through multiple re-loads) for either the front of the platform or the rear-left. Thus, if the player was fighting at the front, and noticed the tank preparing to fire, they could move to the very back of the platform to hopefully avoid the shot - using the time to heal or reload - and the careful journey back to make a stop at the ammo box. During this time the player should be incredibly wary of the left side of the platform, as no matter where a rocket hits, it is within the vicinity of the ammo box. The player's movements should be 100% reactionary, so that before moving anywhere, the player should make sure that the tank is not giving off the telltale sign of a rocket about to be fired - a white light at the top of the tank.
While not with the Volt-Driver, and while in a effort masochistically difficult even in Easy mode, the tank indicates it can be been defeated with the use of the minigun by aiming at the top-most part of the tank, where the barrel would be seen. The area is best show to players playing on non-Ranger difficulties by hit-markers. This can be bloody because you only have seconds before theses MGs open up on you. Alternatively, the player can now take the Medved, if they had not already done so, and use it to fire grenades at the tank. The tank takes roughly nine well-placed grenades to reduce it down to its chassis, and then one to roughly seven (dependent on difficulty) more to be destroyed. The Gatling is the only weapon capable of killing the MG crews on it, but if you kill one, another will instantly take his place, so disabling the tank as soon as possible is the best tactic.
+
While not with the Hellbreath, and while in a effort masochistically difficult even in Easy mode, the tank indicates it can be been defeated with the use of the Gatling by aiming at the top-most part of the tank, where the barrel would be seen. The area is best show to players playing on non-Ranger difficulties by hit-markers. This can be bloody because you only have seconds before theses MGs open up on you. Alternatively, the player can now take the Medved, if they had not already done so, and use it to fire grenades at the tank. The tank takes around nine well-placed grenades to reduce it down to its chassis, and then between one and seven (dependent on difficulty) more to be destroyed. The Gatling is the only weapon capable of killing the MG crews on it, but if you kill one, another will instantly take his place, so disabling the tank as soon as possible is the best tactic.
   
 
==='''Victory'''===
 
==='''Victory'''===
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|Image = MLL HailReich Ach.jpg
 
|Image = MLL HailReich Ach.jpg
 
|Score = Bronze Trophy - 15
 
|Score = Bronze Trophy - 15
|Desc = Complete the ASSAULT INFANTRY level.}}{{Template:Achievement
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|Desc = Complete the ASSAULT INFANTRY level.}}
  +
{{Template:Achievement
 
|Title = Homo Homini Lupus Est
 
|Title = Homo Homini Lupus Est
 
|Image = MLL HomoHominiLupusEst Ach.jpg
 
|Image = MLL HomoHominiLupusEst Ach.jpg
Line 69: Line 70:
   
 
==Trivia & Bugs==
 
==Trivia & Bugs==
 
*If you leave an armored soldier alive (or forget to kill him), he will still be firing at Hans in the ending cutscene. If the bullets hit Hans, bullet wounds and even blood can be seen on him, which may even kill you during the ending cut-scene, forcing you back to the start of wave 5. The acheivement however, appears to be checked as soon as the tank is considered "dead", so there is no effect ultimately.
*While Han's Gatling is the Reich varient, which has 5 rotary barrels, but at the ending cutscene, the Gatling only has 3 rotary barrels, which is used by Rangers and Andrew the Blacksmith.
 
 
*When the ending cut-scene for the Heavy Squad level starts one can see a rotating pink square on one of the corpses.
*If you leave an armored soldier alive (or forget to kill him), he will still be firing at Hans in the ending cutscene. If the bullets hit Hans, bullet wounds and even blood can be seen on him, which may even kill you during the ending cutscene, forcing you back to the start of wave 5. The acheivement however, appears to be checked as soon as the tank is considered "dead", so there is no effect ultimately.
 
*When the ending cutscene for the Heavy Squad level starts one can see a rotating pink square on one of the corpses.
 
 
**This graphical glitch has been fixed in a later patch. If you still can see it, likely you do not have this patch.
 
**This graphical glitch has been fixed in a later patch. If you still can see it, likely you do not have this patch.
 
*Sometimes when starting the mission, a few of the lighting effects will show up as flat green polygons.
 
*Sometimes when starting the mission, a few of the lighting effects will show up as flat green polygons.
*Earlier screenshots showed Red Line troops rappelling from a whole in the ceiling.  However, during the final DLC there are no rappelling Red troops.  It is possible that it was seen as an inpractical tactic for the Red Line to use. 
+
*Earlier screenshots showed Red Line troops rappelling from a hole in the ceiling.  However, during the final DLC there are no rappelling Red troops.  It is possible that it was seen as an impractical tactic for the Red Line to use. (Still, when Hans arrives with the railcar, you can see some Red Troops rappeling down from the hole in the ceiling. They disappear the moment Hans disembarks the railcar.)
 
*During loading screen, you can hear the Führer deliver speeches to his soldiers.
 
*During loading screen, you can hear the Führer deliver speeches to his soldiers.
  +
*When playing, no matter where the player stands, the tank can fire it's shell straight through any cover directly at the player, allowing no Way to avoid the shot, instantly killing the player.
  +
* If the player looks down once the level starts, the Gatling Hans holds has no attachments
   
{{Template:Clear}}
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{{Clear}}
   
 
==Gallery==
 
==Gallery==
 
<gallery position="center" columns="3">
 
<gallery position="center" columns="3">
MLL Hans Profile.jpg|Hans the Machinegunner.
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MLL Hans Profile.jpg|Hans the Machinegunner
 
MLL faction pack 003.jpg
 
MLL faction pack 003.jpg
 
MLL faction pack 004.jpg
 
MLL faction pack 004.jpg
Ss afc5cecb0397fef67858c91210266446eab02e87.1920x1080.jpg|The carnage,
+
Ss afc5cecb0397fef67858c91210266446eab02e87.1920x1080.jpg|The carnage
2013-08-09 00001.jpg|In-game of the battle between Reich and Red Line.
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2013-08-09 00001.jpg|In-game of the battle between Reich and Red Line
2013-07-16 00002.jpg|Obtaining the Volt-Driver.
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2013-07-16 00002.jpg|Obtaining the Volt-Driver
MLL Medved1.jpg|Snipers take aim while the player obtains the Medved.
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MLL Medved1.jpg|Snipers take aim while the player obtains the Medved
Battle.jpg|The results of the battle.
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Battle.jpg|The results of the battle
The Heavy Squad.PNG|The Squad in all its glory.
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The Heavy Squad.PNG|The Squad in all its glory
 
</gallery>
 
</gallery>
  +
[[Category:Levels]]
 
  +
{{Metro Last Light Levels}}
 
[[Category:Metro Last Light]]
 
[[Category:Metro Last Light]]
 
[[Category:Faction Pack DLC]]
 
[[Category:Faction Pack DLC]]
 
[[Category:Metro Last Light DLC Levels]]

Revision as of 08:40, 27 September 2020

The subject of this article appears in the Metro Last Light video game. The subject of this article appears in the Faction Pack DLC for Metro Last Light.

Heavy Squad is a short level found in the Faction Pack DLC for Metro Last Light. It consists of a single stretch of non-stop combat, with a tremendous number of enemies attacking, lengthy sniper duels with multiple opponents firing at the same time, no consistent safe zones and an enemy encounter near the end that requires as much luck as firing accuracy. Heavy Squad has been criticized by fans for being far too difficult of a mission, even for veterans of the series, and especially so on Ranger difficulties.

Overview

 See also: Heavy Squad/Walkthrough 

Taking control of the Reich shock trooper Hans, accompanied by Hook and Diesel, Heavy Squad puts the player back at the Frontline between the Reich and the Red Army sometime before or during the Battle for D6. It is the player's job to slaughter as many opposing soldiers as they can, by any means they can. As a heavy weapons specialist of the Fourth Reich Hans is particularly well-equipped for this task. The level can be easily split up into sections dependent on the weapon and enemy encounter Hans faces. Action will begin right after the tram arrives, so there is only a little time to prepare. Players should make note of the ammo box to their left, and that it contains an infinite number of medkits, especially since Hans only begins the level with one - he will undoubtedly need more than that.

The First Wave

HeavySquad1

Hans first must repel a wave of Red Army soldiers in a manner most similar to that of which Artyom must do in the final battle of D6. Armed with a Gatling , Hans must cut down around twenty soldiers in NBC suits emerging from the fire across the bridge, and roughly twenty more soldiers with red night vision goggles and light armor. Players should keep in mind that standing out in the very front of the platform and holding down the fire button for constant suppression fire is not just the best offensive strategy, but a very good defensive one as well.

The Second Wave

HeavySquad2

Hans starts the second wave by having Diesel declare snipers are in the area. Moving over to the ammo box, Hans will automatically arm himself with his second weapon: the Hellbreath. This weapon is armed not only with powerful electro-charged ball bearings that have to potential to be instant-kills, but an equally powerful scope with impressive magnification. Remember to charge the weapon before use.

One-by-one Hans must engage the Red Army snipers, all the while remaining wary of the others in the area. Roughly four or five can be found between the railing to the left, down the bridge, or on the other bridge to the right - so players are advised to have the utmost caution. Snipers are best located by the distinctive green laser-sight entering view, which though having the habit of blinding the player when scoped, can readily alert the player when they are in danger. Unlike the snipers Artyom faced using red laser, the red snipers uses Valve equipped with green laser sight, and can kill Hans in 2 to 3 hits, so use extreme caution while facing multiple of them.

If the player is having trouble with the snipers, this section is the most merciful of all the others in that the back of the area the player is in is moderately safe for players to take a moment, crouch and reload or heal in. Avoid engaging multiple snipers at once can also help, its very hard to do as well.

The Third Wave

HeavySquad3

Once again, similar to as Artyom must do at the end of his campaign, the Red Army attacks with a unit of shielded soldiers protecting a single Gatling unit. Like Artyom, Hans has the ability to concentrate fire on the shield unit, and then take out the gatling soldier. Unlike Artyom however, sniping is a much more viable option for Hans, as the Hellbreath is just as accurate and just as powerful as a Preved the player may or may not have retained possession of.

While Hans has the luxury of choice, he does not have all the safety Artyom did. Once a shield goes down at any time, the Gatling unit will be expose for a second or two. If they are not hit enough to be made to stumble within this time-frame, the Gatling unit will begin to fire at the player - who has roughly half a second to get to cover and heal, lest be killed. The snipers will also still remain on the map, and will aggressively fire at the player if they concentrate on the shield unit first. During this wave, heavy trooper will also dump some incendiary grenades against you, so if you see your location lights up, retreat immediately.

One recommended tactic would be that player should prioritize in accordance to time and distance of the Gatling unit. Staying near the back of platform, on the ramp with the Hellbreath, so that they can repeatedly walk up and down it to get within firing range, and within cover. If doing this players should only casually concentrate on snipers - vying instead for the Gatling unit, ducking and moving back into cover immediately if they run out of ammo and a shield and recently gone down. Should the unit be desperately near the player can heal, reload their Gatling, and opt for a semi-suicidal charge to the front of the platform with the Gatling to deliver the final blows. Don't be shy to use medkit if you don't have time to heal.

Once the Gatling soldier is dead, the player must snipe the remaining snipers with the Hellbreath for the final waves to appear. As the player is doing so, Diesel will choose this as the most opportune moment to offer a Medved. The player is recommended to only take it once the snipers are dealt with, as it will force them to drop the Hellbreath (which can be picked up from next to its original place), if you have any Red soldiers remaining, you can try out the Medved.

The Fourth Wave

HeavySquad4

Sporting heavy armor is the next wave, similar in difficulty and method to that of the first one. The only changing factor: which weapon for the player to use against them.

While the Medved seems like the obvious choice, as it is new, it can be the least effective for the encounter - on account of it's comparatively very low kill rate, and frequent and slow reload.

Similarly the Hellbreath is a viable, but difficult method of attack. While it has a powerful damage threshold, it requires constant headshots for full effectiveness against the rushing heavy soldiers and frequently requires reloads. Equally detrimental to the use of the Hellbreath: the concrete barrier at the front, and the distance in the back does absolutely nothing to protect the player from the Kalash fire of the heavy soldiers.

Instead, the player is recommended to opt for the Gatling, as a single well-spent ammo box should be just under or exactly enough to deal with the wave.

The Fifth and Final Wave

HeavySquad5

By far the most difficult wave for some is the last one. Unlike the tank faced in the main campaign's battle for D6, there is little strategy to fighting the tank that appears on the other side of the platform. Armed with a randomly firing rocket-launcher and two heavy machine guns, the tank will combat the player mostly by its presence but otherwise by moving back and forth down the rail. When the tank moves forwards, the machineguns will target the player and can fire though most cover they may be behind (though thankfully with little in the way of damage capacity to compensate).

While the tank moves back and forth, it will fire out a rocket that will cause heavily damage, or outright kill the player, if they are in the general proximity of it. Rockets tend to be aimed at completely random (yet consistent through multiple re-loads) for either the front of the platform or the rear-left. Thus, if the player was fighting at the front, and noticed the tank preparing to fire, they could move to the very back of the platform to hopefully avoid the shot - using the time to heal or reload - and the careful journey back to make a stop at the ammo box. During this time the player should be incredibly wary of the left side of the platform, as no matter where a rocket hits, it is within the vicinity of the ammo box. The player's movements should be 100% reactionary, so that before moving anywhere, the player should make sure that the tank is not giving off the telltale sign of a rocket about to be fired - a white light at the top of the tank. While not with the Hellbreath, and while in a effort masochistically difficult even in Easy mode, the tank indicates it can be been defeated with the use of the Gatling by aiming at the top-most part of the tank, where the barrel would be seen. The area is best show to players playing on non-Ranger difficulties by hit-markers. This can be bloody because you only have seconds before theses MGs open up on you. Alternatively, the player can now take the Medved, if they had not already done so, and use it to fire grenades at the tank. The tank takes around nine well-placed grenades to reduce it down to its chassis, and then between one and seven (dependent on difficulty) more to be destroyed. The Gatling is the only weapon capable of killing the MG crews on it, but if you kill one, another will instantly take his place, so disabling the tank as soon as possible is the best tactic.

Victory

With the tank destroyed, allies of Hans will claim victory over the battle. Hans stands triumphant over a vista of corpses before him, with reinforcements from Reich coming in from behind him.

Achievements

MLL HailReich Ach Hail Reich! Bronze Trophy - 15 Game points
Complete the ASSAULT INFANTRY level.

MLL HomoHominiLupusEst Ach Homo Homini Lupus Est Bronze Trophy - 15 Game points
Kill 100 enemies with heavy weapons.


Trivia & Bugs

  • If you leave an armored soldier alive (or forget to kill him), he will still be firing at Hans in the ending cutscene. If the bullets hit Hans, bullet wounds and even blood can be seen on him, which may even kill you during the ending cut-scene, forcing you back to the start of wave 5. The acheivement however, appears to be checked as soon as the tank is considered "dead", so there is no effect ultimately.
  • When the ending cut-scene for the Heavy Squad level starts one can see a rotating pink square on one of the corpses.
    • This graphical glitch has been fixed in a later patch. If you still can see it, likely you do not have this patch.
  • Sometimes when starting the mission, a few of the lighting effects will show up as flat green polygons.
  • Earlier screenshots showed Red Line troops rappelling from a hole in the ceiling.  However, during the final DLC there are no rappelling Red troops.  It is possible that it was seen as an impractical tactic for the Red Line to use. (Still, when Hans arrives with the railcar, you can see some Red Troops rappeling down from the hole in the ceiling. They disappear the moment Hans disembarks the railcar.)
  • During loading screen, you can hear the Führer deliver speeches to his soldiers.
  • When playing, no matter where the player stands, the tank can fire it's shell straight through any cover directly at the player, allowing no Way to avoid the shot, instantly killing the player.
  • If the player looks down once the level starts, the Gatling Hans holds has no attachments

Gallery