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{{Gameicon1|M2034}}<br />
 
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{{Quote|This classic pre-war light machine gun has a great range and is very precise, at the same time being able to handle long bursts.|In-game description}}
{{Gameicon|M2034}}{{Infobox Weapon
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{{Infobox Weapon
|name = RPK-74
 
|realname = RPK-74
+
|name=RPK (RPK-74)
|image = [[File:MLL_RPK-74_isometric_sm.png|250px]]
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|image1 = [[File:MLL RPK-74 isometric sm.png|250px]]
  +
|imagetab1 = Metro: Last Light
|type = Squad Automatic Weapon
 
  +
|image2 =
|feed = * [[5.45x39mm]]
 
  +
|imagetab2 =
* 45-round standard magazine
 
  +
|image3 =
* 100-round drum magazine
 
|Variants =
+
|imagetab3 =
 
|realname = RPK-74
|acc = * High
 
  +
|type = Light Machine Gun
|dam = * High
 
  +
|MLL_hudicon = [[File:LL RPK Icon.png|200px]]
|rof = * Medium}}
 
  +
|MLL_ammotype =
'''Kalashnikov RPK-74''' ('''Ruchnoy Pulemyot Kalashnikova or Kalashnikov hand-held machinegun) '''is a Squad Automatic Weapon version of the baseline [[Kalash (AK-74M)|AK-74]]. This classic pre-war machine gun has a great range and is very accurate, while at the same time being able to handle long bursts. The first one can be found in D6 at the shooting range, but becomes unavailable in shops until the player reaches Venice. It has a large magazine capable of holding 45 rounds (100 with extended magazines) and its accuracy can be compared to an improved Kalash, albeit with a slightly lower rate of fire.
 
  +
*[[File:LL AR Ammo Icon.png|24px]] [[Dirty 5.45x39mm |Dirty 5.45x39mm]]
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*[[File:LL MGR Ammo Icon.png|24px]] [[Dirty 5.45x39mm |Military 5.45x39mm]]
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|MLL_magsize =
  +
*'''45''' rounds by default
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*'''100''' rounds with Drum magazine
 
|MLL_dmg = Medium
  +
|MLL_acc = High
  +
|MLL_rof = High
  +
|MLL_optics_att = [[Attachments#Reflex Sight | Reflex sight]], [[Attachments#2x Sight | x2 sight]], [[Attachments#Infrared Sight | IR sight]]
  +
|MLL_barrel_att =
  +
|MLL_misc_att = [[Attachments#Extended Magazine | Extended magazine]], [[Attachments#Laser Sight | Laser sight]]
  +
}}
 
'''Kalashnikov RPK-74''' (''Ruchnoy Pulemyot Kalashnikova'' or ''Kalashnikov hand-held machinegun''), known in-game simply as the '''RPK''', is a squad automatic weapon version of the baseline [[Kalash (AK-74M)|AK-74]]. This classic pre-war machine gun has a great range and is very accurate, while at the same time being able to handle long bursts. The first one can be found in D6 at the shooting range, but becomes unavailable in shops until [[Artyom]] reaches Venice. It has a large magazine capable of holding 45 rounds (100 with extended magazines) and its accuracy can be compared to an improved Kalash, albeit with a slightly lower rate of fire.
   
 
==Overview==
 
==Overview==
The RPK-74 is an essential if you are going up on the surface or against mutants that need some serious firepower to take down. The addition of a drum magazine, a red dot sight and the laser sight makes this a well balanced and accurate firearm that will serve you well in tough firefights against soldiers and mutants, allowing for long bursts of accurate firepower when you need it. Since it can be obtained early on, some players will choose to stick with this gun until the end of the game.
+
The RPK is a solid choice if exploring the surface or going against mutants that need some serious firepower to take down. The addition of a drum magazine, a reflex sight and the laser sight makes this a well balanced and accurate firearm that will serve well in tough firefights against soldiers and mutants, allowing for long bursts of accurate firepower when needed.
   
The downside to this gun, being an accurate weapon with a large ammo capacity, is its rate of fire is slower than that of other automatic weapons such as the [[Kalash (AK-74M)|Kalash]], [[Bastard]], or the [[Kalash 2012]], meaning you can be easily outgunned in close quarters. Although, if you shoot first or take your opponents by surprise, you will stand a good chance of winning. Despite being accurate, the recoil of the RPK will cause the gun to raise up slightly when firing consistently. This low rate of fire allows for more controllable recoil during automatic fire.
+
One of the gun's downsides, being an accurate weapon with a large ammo capacity, is that its rate of fire is slower than that of other automatic weapons such as the [[Kalash (AK-74M)|Kalash]], [[Bastard]], or the [[Kalash 2012]], meaning Artyom can be easily outgunned in close quarters. If he shoots first or takes his opponents by surprise, however, he may stand a good chance of winning. Despite its accuracy, the recoil of the RPK will cause the gun to raise up slightly when firing consistently. This low rate of fire allows for more controllable recoil during automatic fire. The RPK cannot have a suppressor attached, reducing its stealth capability.
   
It takes longer to aim down the sights and it has a slower reload speed than most weapons. This makes the weapon ineffective for close quarters combat in the Metro's corridors in most circumstances, but nonetheless, be lethal versus opponents forced to approach the user down a long narrow corridor or opening with a clear line of sight. Surprisingly, the addition of a Drum Magazine has no effect on reload speed of the RPK at all.
+
It takes longer to aim with the sights and it has a slower reload speed than most weapons. This makes the weapon ineffective for close quarters combat in the Metro's corridors in most circumstances. It is lethal versus opponents forced to approach the user down a long narrow corridor or opening with a clear line of sight.
   
Treat the RPK as a support weapon rather than an assault rifle, this means you can start to shoot while the enemy is at mid-range, the RPK has a good accuracy compared to faster-firing weapons. Because the RPK has a lower rate of fire, the enemy will have the opportunity to deliver the first strike if they are too close.
+
The RPK is more practical as a support weapon rather than an assault rifle, meaning the wielder can start shooting while the enemy is at mid-range as the RPK has a good accuracy compared to faster-firing weapons. Since the RPK has a lower rate of fire, the enemy may have the opportunity to deliver the first strike if they are too close.
   
The weapon is one of the most powerful fully automatic weapons in the game and can actually stagger mutants such as [[Nosalises|nosalises]] and [[Lurkers|lurkers]], making it a welcome addition to your arsenal if you are going up against mutants both in the Metro or on the surface. Also, it has several customization options that make this weapon more versatile.
+
The RPK is one of the most powerful fully automatic weapons in the game and can stagger mutants such as [[nosalises]] and [[lurkers]], making it a useful addition to Artyom's arsenal if he is going up against them, both in the Metro or on the surface. This weapon also has several customisation options that can make it even more versatile.
   
  +
==Upgrades and Customisation==
==[[Attachments]]==
 
  +
The RPK has the same set of upgrades as other Kalash-pattern weapons, minus the silencer. However, it has a better magazine upgrade, the Drum magazine, which increases its magazine capacity to 100 rounds, one of the highest in the game, surpassed only by the [[Gatling]]. The addition of a drum magazine has no effect on the reload speed.
*Reflex sight
 
  +
*2x Optical sight
 
  +
{|class="wikitable" style="text-align: center"
*Infra-red sight
 
  +
!colspan="5" style="background-color:#a6480c;" |Available attachments
*Laser sight
 
  +
|- style="background-color:#351704"
*Extended Magazine
 
  +
|'''Slot'''
  +
|'''Icon'''
  +
|'''Name'''
  +
|'''Effect'''
  +
|'''Description'''
  +
|-
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|rowspan="3" style="color:#a6480c" |[[File:LL Optics Upgrade Slot.png|50px]]<br>'''Optics'''
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|[[File:LL Reflex Sight Upgrade.png|50px]]
 
|Reflex sight
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|Range <font color="green">'''+25%'''</font><br />Accuracy <font color="green">'''+25%'''</font>
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|style="text-align: left; padding: 8px" | This pre-war sight makes aiming the gun at close and medium range easier, without sacrificing much of the field of view.
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|-
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|[[File:LL x2 Sight Upgrade.png|50px]]
 
|2x sight
  +
|Range <font color="green">'''+50%'''</font><br />Accuracy <font color="green">'''+25%'''</font>
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|style="text-align: left; padding: 8px" | This pre-war optical sight facilitates weapon aiming at medium range but limits the field of view, making it hard to use in the confines of tunnels.
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|-
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|[[File:LL NV Sight Upgrade.png|50px]]
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|IR sight
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|Range <font color="green">'''+50%'''</font><br />Accuracy <font color="green">'''+25%'''</font>
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|style="text-align: left; padding: 8px" | A piece of pre-war military tech, this Night Vision sight allows for precisely hitting targets in the dark.
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|-
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|rowspan="2" style="color:#a6480c" |[[File:LL Extra Upgrade Slot.png|50px]]<br />'''Misc'''
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|[[File:LL Extended Mag Upgrade.png|50px]]
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|Drum magazine
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|Mag capacity <font color="green">'''+130%'''</font> (Calculated it's ~122.23%)
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|style="text-align: left; padding: 8px" | Holds much more ammo than the regular magazine, allowing for longer sustained fire.
  +
|-
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|[[File:LL Laser Upgrade.png|50px]]
 
|Laser sight
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|Accuracy <font color="green">'''+25%'''</font>
  +
|style="text-align: left; padding: 8px" | A pre-war laser sight facilitates aiming the weapon at close range, making precise snapshots easy to achieve.
  +
|}
   
 
==Location==
 
==Location==
 
 
<div class="thumb tright" style="width:350px;">[[File:Metro Last Light Weapons (RPK-74 light machine gun)|350px]]<div class="thumbcaption"><center>RPK-74 variants in Metro: Last Light</center></div></div>
 
<div class="thumb tright" style="width:350px;">[[File:Metro Last Light Weapons (RPK-74 light machine gun)|350px]]<div class="thumbcaption"><center>RPK-74 variants in Metro: Last Light</center></div></div>
   
The RPK can only be acquired if preordered from Gamestop and in certain countries, or by downloading the RPK DLC.
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The RPK can only be acquired if preordered from Gamestop and in certain countries, or by downloading the RPK DLC. In [[Metro: Last Light Redux]], the RPK-74 is one of the standard weapons that is availiable to anyone.
   
 
If the aforementioned conditions are met:
 
If the aforementioned conditions are met:
  +
*One can be obtained from the Ranger armoury during the first level, along with the attachment chosen. If playing on Ranger difficulty the RPK-74 will be kept after Artyom's capture by Nazis. He will reacquire this weapon once he retrieves his gear.
 
*One can be obtained from the Ranger armory during the first level, along with the attachment that player chooses. If playing on Ranger difficulty the RPK-74 will be kept after player's capture by Nazis. The players will reacquire this weapon once they retrieve their gear.
+
*One can be obtained near the end of [[Pavel (Level)|Pavel]] - it is on a box right before the lever Artyom needs to push to progress. This will be the only RPK-74 found until mid-game, so do not miss if wanted. (Removed in Metro: Last Light Redux)
*One can be obtained near the end of [[Pavel (Level)|Pavel ]]- its on a box right before the lever you need to push to progress. You won't find any other RPK-74 until the mid-game, so don't miss if you want it.
 
 
*One can be bought from the trader in [[Venice (Level)|Venice]].
 
*One can be bought from the trader in [[Venice (Level)|Venice]].
 
*One can be found in [[Nightfall]] - on a table in the small ranger house at the beginning of the level.
 
*One can be found in [[Nightfall]] - on a table in the small ranger house at the beginning of the level.
*One can be bought from the trader at the beginning of [[Undercity]], drum magazine is available in this level also.
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*One can be bought from the trader at the beginning of [[Undercity]], drum magazine attachment is available in this level also.
*One can be bought from the trader in [[Depot]].
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*One can be bought from the trader in [[Depot (Metro Last Light Level)|Depot]].
*One can be obtained from the Ranger armory during the last level.
+
*One can be obtained from the Ranger armoury during the last level.
   
 
==Trivia==
 
==Trivia==
* The RPK-74 is currently the only fully automatic assault rifle in the game known to stagger Mutants.
+
*The RPK is the only 5.45mm weapon in the game known to stagger mutants.
* The bipod on the RPK-74 is always folded in-game and cannot be used.
+
*The bipod on the RPK is always folded in-game and cannot be used.
* The 100 round drum magazine used by RPK-74 in real life is actually made of plastic rather than metal; with a proper feed device, the RPK-74 also accepts a loose ammo belt.
+
*The 100 round drum magazine used by RPK-74 in real life is actually made of plastic rather than metal. With a proper feed device, the RPK-74 also accepts a loose ammo belt.
  +
*No soldiers in the main game are armed with this weapon, only some [[Reich (Disambiguation)|Reich]] soldiers in the level [[Red Line Sniper]] in the [[Faction Pack]] DLC are armed with this weapon.
  +
*The glow sights appear to be purely cosmetic and do not actually glow in the dark.
   
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="center">
 
<gallery captionalign="center">
RPK z LL (FPP).jpg|In-game RPK-74, as seen from the first person perspective in Metro: Last Light.
+
RPK z LL (FPP).jpg|In-game RPK, as seen from the first person perspective in Metro: Last Light.
RPK z LL (całość).jpg|In-game RPK-74, unmodified, as seen at one of the firearm vendors in Metro: Last Light.
+
RPK z LL (całość).jpg|In-game RPK, unmodified, as seen at one of the firearm vendors in Metro: Last Light.
 
Metro2034-RPK.jpg|This RPK is modified with drum magazine and IR scope
 
Metro2034-RPK.jpg|This RPK is modified with drum magazine and IR scope
  +
Rpk.png|An RPK Shown on pre release marketing material featuring a wood hand guard with metal vented up and a polymer stock much like the kalash in the final version.
Rpk.png
 
 
1280px-Soviet RPK-74.JPEG|Real-life RPK-74 with bipod extended
 
1280px-Soviet RPK-74.JPEG|Real-life RPK-74 with bipod extended
  +
Metro-Exodus-Weapons-Rifle-RPK-924x520.jpg|RPK-74 in Metro Exodus.
 
</gallery>
 
</gallery>
   

Revision as of 04:52, 11 November 2020

The subject of this article appears in the Metro Last Light video game.

This classic pre-war light machine gun has a great range and is very precise, at the same time being able to handle long bursts.

— In-game description


Kalashnikov RPK-74 (Ruchnoy Pulemyot Kalashnikova or Kalashnikov hand-held machinegun), known in-game simply as the RPK, is a squad automatic weapon version of the baseline AK-74. This classic pre-war machine gun has a great range and is very accurate, while at the same time being able to handle long bursts. The first one can be found in D6 at the shooting range, but becomes unavailable in shops until Artyom reaches Venice. It has a large magazine capable of holding 45 rounds (100 with extended magazines) and its accuracy can be compared to an improved Kalash, albeit with a slightly lower rate of fire.

Overview

The RPK is a solid choice if exploring the surface or going against mutants that need some serious firepower to take down. The addition of a drum magazine, a reflex sight and the laser sight makes this a well balanced and accurate firearm that will serve well in tough firefights against soldiers and mutants, allowing for long bursts of accurate firepower when needed.

One of the gun's downsides, being an accurate weapon with a large ammo capacity, is that its rate of fire is slower than that of other automatic weapons such as the Kalash, Bastard, or the Kalash 2012, meaning Artyom can be easily outgunned in close quarters. If he shoots first or takes his opponents by surprise, however, he may stand a good chance of winning. Despite its accuracy, the recoil of the RPK will cause the gun to raise up slightly when firing consistently. This low rate of fire allows for more controllable recoil during automatic fire. The RPK cannot have a suppressor attached, reducing its stealth capability.

It takes longer to aim with the sights and it has a slower reload speed than most weapons. This makes the weapon ineffective for close quarters combat in the Metro's corridors in most circumstances. It is lethal versus opponents forced to approach the user down a long narrow corridor or opening with a clear line of sight.

The RPK is more practical as a support weapon rather than an assault rifle, meaning the wielder can start shooting while the enemy is at mid-range as the RPK has a good accuracy compared to faster-firing weapons. Since the RPK has a lower rate of fire, the enemy may have the opportunity to deliver the first strike if they are too close.

The RPK is one of the most powerful fully automatic weapons in the game and can stagger mutants such as nosalises and lurkers, making it a useful addition to Artyom's arsenal if he is going up against them, both in the Metro or on the surface. This weapon also has several customisation options that can make it even more versatile.

Upgrades and Customisation

The RPK has the same set of upgrades as other Kalash-pattern weapons, minus the silencer. However, it has a better magazine upgrade, the Drum magazine, which increases its magazine capacity to 100 rounds, one of the highest in the game, surpassed only by the Gatling. The addition of a drum magazine has no effect on the reload speed.

Available attachments
Slot Icon Name Effect Description
LL Optics Upgrade Slot
Optics
LL Reflex Sight Upgrade Reflex sight Range +25%
Accuracy +25%
This pre-war sight makes aiming the gun at close and medium range easier, without sacrificing much of the field of view.
LL x2 Sight Upgrade 2x sight Range +50%
Accuracy +25%
This pre-war optical sight facilitates weapon aiming at medium range but limits the field of view, making it hard to use in the confines of tunnels.
LL NV Sight Upgrade IR sight Range +50%
Accuracy +25%
A piece of pre-war military tech, this Night Vision sight allows for precisely hitting targets in the dark.
LL Extra Upgrade Slot
Misc
LL Extended Mag Upgrade Drum magazine Mag capacity +130% (Calculated it's ~122.23%) Holds much more ammo than the regular magazine, allowing for longer sustained fire.
LL Laser Upgrade Laser sight Accuracy +25% A pre-war laser sight facilitates aiming the weapon at close range, making precise snapshots easy to achieve.

Location

Metro_Last_Light_Weapons_(RPK-74_light_machine_gun)
RPK-74 variants in Metro: Last Light

The RPK can only be acquired if preordered from Gamestop and in certain countries, or by downloading the RPK DLC. In Metro: Last Light Redux, the RPK-74 is one of the standard weapons that is availiable to anyone.

If the aforementioned conditions are met:

  • One can be obtained from the Ranger armoury during the first level, along with the attachment chosen. If playing on Ranger difficulty the RPK-74 will be kept after Artyom's capture by Nazis. He will reacquire this weapon once he retrieves his gear.
  • One can be obtained near the end of Pavel - it is on a box right before the lever Artyom needs to push to progress. This will be the only RPK-74 found until mid-game, so do not miss if wanted. (Removed in Metro: Last Light Redux)
  • One can be bought from the trader in Venice.
  • One can be found in Nightfall - on a table in the small ranger house at the beginning of the level.
  • One can be bought from the trader at the beginning of Undercity, drum magazine attachment is available in this level also.
  • One can be bought from the trader in Depot.
  • One can be obtained from the Ranger armoury during the last level.

Trivia

  • The RPK is the only 5.45mm weapon in the game known to stagger mutants.
  • The bipod on the RPK is always folded in-game and cannot be used.
  • The 100 round drum magazine used by RPK-74 in real life is actually made of plastic rather than metal. With a proper feed device, the RPK-74 also accepts a loose ammo belt.
  • No soldiers in the main game are armed with this weapon, only some Reich soldiers in the level Red Line Sniper in the Faction Pack DLC are armed with this weapon.
  • The glow sights appear to be purely cosmetic and do not actually glow in the dark.

Gallery