Artyom carries his personal knife with him throughout the entire game. Besides its normal use, it is used by Artyom to get out of numerous situations that would have otherwise been fatal. In close combat, the knife has saved his life on quite a few occasions. Gameplay shows that Artyom seems to be well versed in knife combat. The knife can be seen in settlements, in shops, near or on corpses, and carried by certain NPCs, but in actual gameplay it is rarely used and a different variant can never be picked up by the player. On some rare instances, an NPC can use his knife to do a finishing kill on a mutant, but usually they either shoot the mutant, or hit it with the butt of their weapon. The knife is the only weapon to be used in quick-reaction situations, Artyom can perform "one hit" knife kill when that happens.
Tactics and UseEditThe knife's normal use is as a melee weapon, an alternative to wasting ammo on weak or lone enemies. The player can silently kill some NPCs and mutants with the knife, but this is not recommended as the player has to be very close and can easily be detected.
The knife has two attack styles, left click/left trigger is a fast attack, while right click/right trigger is a slower bash. The slower bash is the style Artyom uses when a mutant is on top of him. If the primary attack is tapped rapidly, Artyom will perform three slashes in quick succession. The secondary attack (using the brass knuckles) can instantly kill a human with one blow to the head on any difficulty, even if they are wearing a helmet or Gas Mask.
During quick-time events throughout the game, Artyom uses his knife for a multitude of tasks, from stabbing or bashing mutants in the head and neck who have pounced him, to breaking ice off of cables to allow him to continue climbing.
In Metro Last Light, the knife is much easier to use and quite valuable to a stealthy playthrough. When sneaking up on a human enemy, getting close enough to them results in the sound of Artyom unsheathing the knife, as well as an on-screen prompt in Normal gameplay modes, allowing him to select between a silent assassination (via pressing the melee attack button), or a silent knock-out (via pressing the interact button). These attacks are also used in Ranger mode; the unsheathing sound remains to notify players that they're close enough for a takedown, though the on-screen prompt is removed. One exception is in Sniper Team mission, where players can only kill. Additionally, in the mission that stealth is not necessary, the sneak attack of the Trench Knife is normally useless; the non-lethal attack does has its merits however, it counts as complete the level stealthy and in some level the player will still earn positive moral point if all the attacks are non-lethal.
The animations for killing/knocking out an enemy stealthily are different, depending on which angle the player approaches and if the enemy is standing or sitting down, and if the enemy has been alerted to the player's presence. For example, if coming up from behind an enemy (who has not detected the player), if the player chooses to kill him, the character will grab his head, slit his throat, and then slowly put the now dead hostile on the ground. If the player chooses to knock him out, the character will grab the enemy by the right shoulder, turn him around, and punch him in the face with the duster knuckles. Another example, if approaching from the left side of an enemy, he will either be stabbed in the back of the throat, or he will be turned around and be punched in the face with the knuckles. Sometimes, a player can sneak up on an enemy and not see the prompt to either kill him or knock him out. If the player presses the melee button, he will simply stab him. The player won't have to worry about being spotted if this happens. The kill may seem loud, but it won't get the attention of other enemies (unless if the player is spotted).
Both of these attacks are almost impossible for enemies to detect if executed out of sight, allowing for a swift, effortless take down and easy conservation of ammunition. Sufficiently sneaky players can make their way through entire stations of human enemies using nothing but their trench and throwing knives, resulting in a tidy profit.
Knocking out an enemy does not kill but the victim will wake up soon after Artyom succesfully escaped. This allows a player to take ammunition from them without gaining negative moral points.
|Slice & Dice||30|
|Kill 20 enemies with the knife.|
|Kill 50 mutants with your knife.|
|Weaponsmith (Metro 2033)||40|
|Kill at least 1 enemy with each weapon available in the game.|
Metro Last LightEdit
|Kill at least one Enemy with each Weapon available in the game.|
Metro 2033 ReduxEdit
|Slice & Dice||/ 10|
|Kill 30 human enemies in close combat.|
|Melee-kill or stun 50 enemies.|
- If Artyom stands idle long enough with it equipped, he will check the sharpness of the edge and point of the blade, and then clean out the ring on the bottom.
- An identical knife can be seen in the level Dry, in the room where Artyom meets Khan for the first time and where Bourbon is killed. To the left of the door leading to the next area is a Nosalis' head on the wall with the knife in its mouth.
- Several other identical knives can be seen attached to weapons or carried by certain people throughout the game, for example Khan, who has one attached to his rifle.
- In Metro Last Light, the knife does not occupy an inventory slot, instead being used at the push of a button.
- The knuckle duster on the knife appears to consist of bolts and nuts instead of the usual spikes, most likely due to being produced in the metro.
- The knife is used again as a bayonet in Last Light's Faction Pack (DLC), by the twins Bar and Su.
- In the Spider Lair mission of the Developer Pack (DLC), the stalker can use the knife before he even acquires it, but only if he is tackled by a spider beforehand. This is most likely a developer oversight.