Metro Wiki
Line 13: Line 13:
 
==Overview==
 
==Overview==
   
In this level, [[Artyom]] must venture through the mysterious and dangerous catacombs underneath [[Sparta Base (Location)|Sparta Base]]. This is arguably the eeriest and most unnerving level in the whole game, alongside [[Regina (Level)|Regina]] and [[Nightfall]] . The "undercity" in question is an enormous cavern beneath the church. There are an incredible amount of nosalises here, which can be very troublesome since Metro Last Light adds a limit to the amount of ammo you can carry. However, in some places, one can use stealth; throwing knives are recommended. If you are not skilled in stealth and want some heavy firepower against these enemies, the Saiga-12 and RPK-74 are recommened, you can get them on previous level or buy them at the start of the level. On some occasions you will have to fight packs of [[nosalises]] anyway. All this can chew up a lot of ammo, so it is advisable to take a few claymores to use against the [[Rhino]]; on [[Ranger]] modes, this kills her in two hits.
+
In this level, [[Artyom]] must venture through the mysterious and dangerous catacombs underneath [[Sparta Base (Location)|Sparta Base]]. This is arguably the eeriest and most unnerving level in the whole game, alongside [[Regina (Level)|Regina]] and [[Nightfall]] . The "undercity" in question is an enormous cavern beneath the church. There are an incredible amount of nosalises here, which can be very troublesome since Metro Last Light adds a limit to the amount of ammo you can carry, you can buy ammo in the beginning of the level if you are running low. However, in some places, one can use stealth; throwing knives are recommended. If you are not skilled in stealth and want some heavy firepower against these enemies, the Saiga-12 and RPK-74 are recommened, you can get them on previous levels or buy them at the start of the level. On some occasions you will have to fight packs of [[nosalises]] anyway. All this can chew up a lot of ammo, so it is advisable to take a few claymores to use against the [[Rhino]]; on [[Ranger]] modes, this kills her in two hits.
   
 
This level also introduces yet another strange phenomenon: the [[Darkness]]. In certain areas you cannot use any of your electronic equipment, like your flashlight or night-vision goggles (excluding the IR scope), which can be a problem when navigating though dark places, so it's time to pull out your [[lighter]]. Beware that this phenomenon is not unique to this level.
 
This level also introduces yet another strange phenomenon: the [[Darkness]]. In certain areas you cannot use any of your electronic equipment, like your flashlight or night-vision goggles (excluding the IR scope), which can be a problem when navigating though dark places, so it's time to pull out your [[lighter]]. Beware that this phenomenon is not unique to this level.

Revision as of 12:21, 30 September 2013

The subject of this article appears in the Metro Last Light video game.


For some reason I was genuinely glad to see Anna, my pain in the ass partner...She finally stopped those wicked jokes of hers. Looks like she's ashamed of having left her partner at the battlefield.

— Level description

Undercity is the nineteenth mission in Metro: Last Light.

Overview

In this level, Artyom must venture through the mysterious and dangerous catacombs underneath Sparta Base. This is arguably the eeriest and most unnerving level in the whole game, alongside Regina and Nightfall . The "undercity" in question is an enormous cavern beneath the church. There are an incredible amount of nosalises here, which can be very troublesome since Metro Last Light adds a limit to the amount of ammo you can carry, you can buy ammo in the beginning of the level if you are running low. However, in some places, one can use stealth; throwing knives are recommended. If you are not skilled in stealth and want some heavy firepower against these enemies, the Saiga-12 and RPK-74 are recommened, you can get them on previous levels or buy them at the start of the level. On some occasions you will have to fight packs of nosalises anyway. All this can chew up a lot of ammo, so it is advisable to take a few claymores to use against the Rhino; on Ranger modes, this kills her in two hits.

This level also introduces yet another strange phenomenon: the Darkness. In certain areas you cannot use any of your electronic equipment, like your flashlight or night-vision goggles (excluding the IR scope), which can be a problem when navigating though dark places, so it's time to pull out your lighter. Beware that this phenomenon is not unique to this level.

On several occasions you can hear and see gunshots and muzzle flash in the distance throughout the level. The first time is when you are walking down a ramp after you kill the nosalis in a QTE after the lift was destroyed, the next is after going through the door that requires a crank to open. On each occasion, upon reaching the location of the gunshots, several mauled and heavily mutilated human corpses and dead nosalis are found. There are many other recently killed men that can be found, all with there gear and ammo laying around them. The men seem to be part of Lesnitsky's squad as they wear similar uniforms. 

Diary Entries​

None.

Moral Points

Gain:

  • Just before entering the catacombs, there's a body near a table with a radio reaching for a tape recorder/player. Play the tape of the Ranger's last words regarding the Reds taking Anna into the catacombs for a point.
  • After entering the catacombs, Darkness will disable Artyom's flashlight. After moving forward past several lightable torches in the dark, the church bell will ring-- when it does, several bloody ghosts will briefly appear in the tunnel ahead. Wait for them to disappear to earn a point.
  • One is gained as Artyom is lowered deeper into the catacombs on the elevator just before the Nosalises attack.
  • Shortly after being knocked off the elevator, a point is gained as Artyom turns the corner to see a Nosalis pack moving through the tunnels. A second point can be earned if he lets them pass without attack them.
  • A point can be entered by entering the tunnel the pack had emerged from and approaching the small Christian shrine.
  • After descending the small lift and encountering the winged Nosalises, a point can be earned by approaching a skeleton with a custom quadruple-barreled duplet near some spiderwebs.

Lose:

  • Shooting at the Nosalis pack after getting knocked off the elevator.

Bugs

  • Sometimes, the Nosalis Rhino will not move after the cutscene. It will simply stand there and look at you, and knock you back, without an animation or damaging you, if you get too close. Restarting from the previous checkpoint will fix this.

Achievements/Trophies

MLL BigMomma Ach Big Momma 20 Game points
Kill the Rhino