This is the article page for weapons. For related articles please refer to the category page.
Weapons are the tools or devices designed to inflict damage or harm and used for offensive or defensive purposes. In the post-apocalyptic world of Metro, weapons are often necessary for survival in the harsh conditions full of hostile creatures (or equally hostile humans) and thus, many, if not most Metro inhabitants and other survivors carry some form of a weapon. This can be anything from a simple knife to crude metro-made firearms (like the Bastard) to sophisticated pre-war weapons like the Kalash 2012. Weapons appear both in the novels and in the games of the Metro universe, but in both media, they are presented quite differently.
In the Novels[]
In the novels, weapons are hardly ever referred to with their exact designation. Sometimes, however, it's possible to figure out what weapon is being described. VDNKh convoy guards are said to carry "bulky military 7.62 calibre "machine guns" with wooden butts", which are probably AKMs, RPKs, or perhaps (although this is unlikely) even PKs. Bourbon also says "Shame that you have a Kalash that's as old as my grandma."Meaning the weapon is most likely a standard AK.The weapon carried by Bourbon and some Hansa guards is most likely AKS-74u ("It was also a Kalashnikov but it was cut-off like the ones held by the Hansa border guards, with a hinged butt and a short socket instead."). In Metro 2034, Hunter carries a bulky pistol which is implied to be Stechkin APS. In Metro 2035, the weapons used by the Rangers are said to be silenced AK-74s. It's possible that, as Artyom was not a soldier before joining the order, he didn't know the exact names of the weapons, but when he joined the Rangers, his knowledge of weapons increased, so he started to recognize the specific weapon models.
In the Games[]
As all Metro games (These include Metro 2033, Metro: Last Light, and Metro Exodus) are first-person shooters, weapons play a significant role in them. A wide variety of weapons are available that can be separated into several classes. Below is a list of weapons in all Metro games grouped by weapon class.
Melee weapons[]
Melee weapons are weapons used in hand-to-hand combat, usable melee weapons in Metro games include various knife variants.
List of melee weapons | ||||
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Image | Name | Game description | Appearances | |
Trench Knife | Not available | 2033 Last Light Exodus | ||
Throwing Knives | The perfect stealthy short-range weapon, a throwing knife can be cold-wrought from spring steel by any skilled metalworker. | 2033 Last Light Exodus |
Handguns[]
Handguns are small firearms which are usually held by one hand in their default form. However, most handguns appearing in the games can be modified and converted into rifles or small carbines, which are fired using both hands.
List of handguns | ||||
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Image | Name | Game description | Appearances | |
Bastard | This makeshift SMG has a high rate of fire which makes it overheat and jam quite rapidly, hence the weapon's name. | 2033 Last Light Exodus | ||
Lolife | A makeshift semi-automatic pistol, the Lolife is quite capable and highly customizable. | Last Light | ||
Revolver | A simple and reliable weapon produced in the Metro. Has great stopping power but kicks like a mule. | 2033 Last Light Exodus | ||
Stallion | This imported semi-automatic handgun was extensively modified to better suit its current environment. It boasts great stopping power and is exceptionally effective against unarmored targets. | Exodus |
Assault rifles and carbines[]
Assault rifles and carbines are the most numerous class of weapons in the game. These are automatic weapons that fire intermediate cartridges. In the games, this class also includes carbines and light machine guns.
List of assault rifles | ||||
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Image | Name | Game description | Appearances | |
AKSU | This shorter version of the classic Kalash with a folding stock has a very high rate of fire, but does not have the range or accuracy of its larger sibling. | Last Light | ||
Bulldog | The pinnacle of the Kalash family, this assault rifle boasts massive improvements compared to its predecessors in terms of firepower, accuracy, ergonomics and weight. It also has a lower rate of fire, making it easier to control in burst mode. The weapon's advanced design makes it hard to maintain in the postnuclear world, degrading its reliability. | Exodus | ||
Kalash | The classic pre-war assault rifle. Despite being very common, it is held in very high regard in the Metro due to its reliability and performance. | 2033 Last Light Exodus | ||
Kalash 2012 | At the start of World War 3, this was the best assault rifle used by the army. It is extremely sought after in the Metro due to its great performance. | 2033 Last Light | ||
RPK | This classic pre-war light machine gun has a great range and is very precise, at the same time being able to handle long bursts. | Last Light | ||
Sammy | This weapon was custom-built using Kalash as a base, its extensive modifications aimed at increasing the weapon's combat efficiency. Featuring a three-round burst-fire mode in its primary configuration, it is also capable of firing incendiary ammunition, which is especially effective against certain kinds of mutants. | Exodus | ||
VSV | An accurate and powerful assault rifle good for medium-range combat. Its somewhat low muzzle velocity translates into lower noise and faster bullet drop. | 2033 Last Light |
Sniper rifles, anti-material rifles and designated marksman rifles[]
Sniper rifles, anti-material rifles and designated marksman rifles (DRMs) are semi-automatic or bolt-action weapons for long-range combat. They usually fire high caliber bullets with immense stopping power but their rate of fire is low and they are too cumbersome to be used in fast-paced close-range combat.
List of sniper rifles | ||||
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Image | Name | Game description | Appearances | |
Clapper | This silenced anti-material rifle is extremely highly valued by experienced snipers for its immense power, pinpoint accuracy and stealth potential | Last Light | ||
Hellbreath | The railgun shoots bearing balls at incredible speeds, but takes time to charge its capacitor. Deals lower damage if fired before charging fully. | 2033 Last Light | ||
Preved | Being the most powerful of rifles produced in the Metro, it is capable of hitting its targets even in cover. Best long-distance sniping weapon. | Last Light | ||
Valve | This rifle, made in the Metro by skilled gunsmiths, is extremely accurate and powerful. A truly great long-distance weapon. | Last Light Exodus |
Shotguns[]
Shotguns are close-range weapons that fire buckshot. They are very effective against mutants but they often take a considerable amount of time to reload.
List of shotguns | ||||
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Image | Name | Game description | Appearances | |
Abzats | This buckshot-firing heavy machine gun is deadly at close range, but eats through ammo at a high pace and does not accept silencers. | 2033 Last Light | ||
Ashot | This pistol, mass-produced in the Metro, is, despite being quite primitive, a powerful and reliable weapon that shines in close combat. | Last Light Exodus | ||
Bigun | Assembled from common bicycle parts and metal pipes with the most basic tools, this revolver shotgun is as easy to manufacture as it is efficient in the enclosed space of the metro. | 2033 Last Light | ||
Duplet | The 12-gauge shotgun is one of the best close combat weapons ever. A blast from both of its barrels can kill almost any mutant on the spot. | 2033 Last Light | ||
Saiga | This pre-war automatic shotgun is very reliable and has a high rate of fire, which makes it a great weapon for dealing with packs of mutants. | Last Light | ||
Shambler | This revolving shotgun is very effective at close range and stays so even at medium range, but takes quite some time to fully reload. | 2033 Last Light Exodus |
Pneumatic weapons[]
Pneumatic weapons are an interesting concept that emerged in the Metro after the war. These weapons use compressed air to fire various metal projectiles.
List of pneumatic weapons | ||||
---|---|---|---|---|
Image | Name | Game description | Appearances | |
Helsing | A silent, revolving air gun that shoots metal bolts. Overpressurizing its tank increases power, but the extra pressure vents before long. | 2033 Last Light Exodus | ||
Tikhar | A makeshift air gun, surprisingly silent and accurate. Overpressurizing its tank increases power, but the extra pressure vents before long. | 2033 Last Light Exodus |
Heavy weapons[]
Heavy weapons are a diverse class which includes various weapons capable of delivering heavy firepower at the cost of being very cumbersome.
List of heavy weapons | ||||
---|---|---|---|---|
Image | Name | Game description | Appearances | |
Flamethrower | This makeshift pneumatic flamethrower does not have an awful lot of range, but it more than makes up for that with its lethality and remarkable ability to use almost any fuel available in the Metro. | 2033 Last Light Exodus | ||
Gatling | A makeshift rotating barrel machinegun capable of long sustained fire barrages. Requires spin-up before it can actually shoot. | Last Light Exodus | ||
Medved | A makeshift spring-operated grenade launcher capable of lobbing grenades of any kind. The grenades explode upon hitting anything. | Last Light |
Throwables & explosives[]
This class includes various (even non-lethal) throwable pieces of equipment, as well as explosives that can be either thrown or placed down.
List of throwables & explosives | ||||
---|---|---|---|---|
Image | Name | Game description | Appearances | |
Claymore Mine | This makeshift, directional, anti-personnel shrapnel mine is completely inferior to its pre-war counterpart but is still indispensable in the narrows. | Last Light | ||
Decoy | An improvised noise decoy attracts attention of humans and beasts alike with the loud rattling noise it produces. | Exodus | ||
Grenade | This makeshift grenade is, essentially, a length of steel pipe filled with explosives, but it can still be quite deadly if it goes off close enough. | 2033 Last Light Exodus | ||
Sticky Grenade | Your regular grenade fitted with some barbs and hooks which allow it to stick to the target until the fuse burns to the end. | 2033 Last Light | ||
Incendiary Grenade | This primitive incendiary device, little more than a bottle filled with gasoline, is still a dangerous weapon if employed skillfully. | 2033 Last Light | ||
Molotov Cocktail | This primitive incendiary device, little more than a bottle filled with gasoline, is still a dangerous weapon if employed skillfully. | Exodus |
Emplacement weapons[]
This class includes weapons which cannot be moved under normal conditions and are instead fixed to various tripods or mounted on vehicles.
List of emplacement weapons | ||||
---|---|---|---|---|
Image | Name | Game description | Appearances | |
DShK 12.7mm Machinegun | Not available | Metro 2033 Last Light | ||
Flamethrower | Not available | Metro 2033 Last Light Exodus |
Weapon Customization[]
In all Metro games, weapons have various attachments and upgrades available to them which can modify their functionality. However, the methods of obtaining modified weapons differ greatly between all games.
Metro 2033[]
In Metro 2033, there are no direct customization options, however, some weapons have multiple variants which can be found, or, more commonly, bought at weapon vendors. Weapon variants usually differ in their sights - one variant has iron sights while the other has some form of scope and/or laser sight. The Shambler has a unique variant equipped with a bayonet. The Revolver has the most variants of all weapons, as versions with long, short or silenced barrel, long or short stock and with or without a scope appear in the game.
In Metro 2033 Redux, weapons can be customized the same way as in Metro: Last Light.
Metro: Last Light[]
Metro: Last Light introduces an attachment system available for most weapons. Almost all weapons can equip some form of sights (a red dot sight, a scope and/or a laser sight) and an extended magazine. There are also more unique options for specific weapons, like various barrel modifications, muzzle devices or stocks. A list of attachments available for each weapon can be found on their respective page.
Metro Exodus[]
In Metro Exodus, customization options have been greatly expanded. All weapons have multiple slots with several (usually 4) different parts available for each slot. Parts in different slots can be combined freely, so there are countless amounts of different configurations available for each weapon.
Metro Exodus technically has the most amount of handheld firearms in the series, even though it does not seem like it at first glance. This is due to the new customisation mechanics introduced in Metro Exodus, that allows weapons to essentially become entirely different weapons with certain modifications.
The list of all player-available guns in each game is shown below:
- Metro 2033: 14 guns - Revolver, Bastard, Kalash, Kalash 2012, VSV, Duplet, Shambler, Abzats, Tikhar, Hellbreath, Helsing, Bigun, DHsK, Flamethrower.
- Metro: Last Light: 23 guns - Revolver, Bastard, Lolife, Kalash, Kalash 2012, AKSU, RPK, Clapper, Valve, Preved, VSV, Ashot, Duplet, Shambler, Abzats, Saiga, Tikhar, Hellbreath, Helsing, Bigun, Gatling, Flamethrower, Medved.
- Metro Exodus: 13 guns - Revolver, Stallion Bastard, Kalash, Bulldog, Sammy, Valve, Ashot, Shambler, Tikhar, Helsing, Gatling, Flamethrower.
At face value, Metro Exodus only has 13 weapons. However, if you factor in the modifications that can be made in Metro Exodus, that number climbs from 13 to 24.
The following is a list of these "hidden" weapons:
- The Bastard with the Light Grip, Standard Barrel, Closed Reflex Sight, Small Magazine and Red Laser becomes the Lolife.
- The Kalash with the Light Grip, Short Barrel anf Flash Suppressor, Iron Sights, Magazine and Red Laser becomes the AKSU, and with the Standard Stock and Grip, Long Barrel and Compensator, Extended Magazine and Infrared Laser becomes the RPK. [You can somewhat turn the Kalash into the Clapper by adding the Heavy Stock and grip, Short Barrel and Suppressor, 4× Scope, Small Magazine and Green Laser (but this is still a different type rifle because it uses another type of ammo and is technically a sniper rifle)].
- The Valve with the Light Grip and Forend, Standard Barrel, Iron Sights,No Magazine and No Gadget becomes the Preved, and with the Assault Stock, Grip and Forend, Short Barrel, NV Scope, Single-Column Magazine and Green Laser it somewhat becomes the VSV.
- The Ashot with the Grip and Hanguard, Double Barrels, Iron Sights and Red Laser becomes the Duplet.
- The Shambler with the Light Grip, Long Barrel, Iron Sights, Shotgun Magazine and No Gadget becomes the Saiga, and with the Standard Stock and Grip, Short Barrel, Reflex Sight, Box Magazine and No Gadget it becomes the Abzats.
- The Helsing with the Sniper stock, Grip and Forend, Pneumatic Bow System, Reflex Sight, High Capacity Magazine, and Green Laser it becomes the classic Helsing.
- The Tikhar with the Assault Stock, Grip and Forend, Railgun, NV Scope, Horizontal Magazine and No Gadget becomes the Hellbreath.
Of course, this can come down to each individual's criteria of what classifies as a "new" or "different" weapon, but it is an interesting thing to consider nonetheless.
Melee | |
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Handguns | |
Primary Weapons | |
Secondary Weapons | |
Explosives | |
Emplacement Weapons | |
Attachments |
Melee | |
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Handguns | |
Assault Rifles | |
Sniper Rifles | |
Shotguns | |
Pneumatic Weapons | |
Heavy Weapons | |
Explosives | |
Emplacement Weapons | |
Attachments |
Melee | |
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Handguns | |
Assault Rifles | |
Sniper Rifles | |
Shotguns | |
Pneumatic Weapons | |
Heavy Weapons | |
Throwables | |
Attachments |